Initial import of Red Planet v4.10 Win32 source

Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 07:59:51 -05:00
co-authored by Claude Opus 4.8
commit 4abbf8879f
551 changed files with 254956 additions and 0 deletions
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#include "munga.h"
#pragma hdrstop
#include "normal.h"
#include "affnmtrx.h"
//
//#############################################################################
//#############################################################################
//
Normal& Normal::Multiply_Inverse(const Normal &Source, const AffineMatrix &M)
{
Check(this);
Check(&Source);
Check(&M);
x = Source.x*M(0,0) + Source.y*M(0,1) + Source.z*M(0,2);
y = Source.x*M(1,0) + Source.y*M(1,1) + Source.z*M(1,2);
z = Source.x*M(2,0) + Source.y*M(2,1) + Source.z*M(2,2);
return *this;
}
//
//#############################################################################
//#############################################################################
//
Normal& Normal::Multiply(const Normal &Source, const AffineMatrix &M)
{
Check(this);
Check(&Source);
Check(&M);
AffineMatrix m;
m.Invert(M);
return Multiply_Inverse(Source,m);
}
#if defined(TEST_CLASS)
# include "normal.tcp"
#endif