Initial import of Red Planet v4.10 Win32 source

Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 07:59:51 -05:00
co-authored by Claude Opus 4.8
commit 4abbf8879f
551 changed files with 254956 additions and 0 deletions
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#include "munga.h"
#pragma hdrstop
#include "rect2d.h"
//
//------------------------------------------------------------------------
// Creators
//------------------------------------------------------------------------
//
Rectangle2D::Rectangle2D()
{
MakeEmpty(); // uninitialized rectangles should be "empty"
}
Rectangle2D::Rectangle2D(
Vector2DOf<int> bl,
Vector2DOf<int> tr
)
{
bottomLeft = bl;
topRight = tr;
}
Rectangle2D::Rectangle2D(
int x1, int y1, int x2, int y2
)
{
bottomLeft.x = x1;
bottomLeft.y = y1;
topRight.x = x2;
topRight.y = y2;
}
//
//------------------------------------------------------------------------
// Union (returns bounding rectangle)
//------------------------------------------------------------------------
//
void
Rectangle2D::Union(
const Rectangle2D& r1,
const Rectangle2D& r2
)
{
Check(this);
Check(&r1);
Check(&r2);
if (r1.IsEmpty())
{
if (r2.IsEmpty())
{
MakeEmpty();
}
else
{
bottomLeft = r2.bottomLeft;
topRight = r2.topRight;
}
}
else
{
if (r2.IsEmpty())
{
bottomLeft = r1.bottomLeft;
topRight = r1.topRight;
}
else
{
bottomLeft.x = Min(r1.bottomLeft.x, r2.bottomLeft.x);
bottomLeft.y = Min(r1.bottomLeft.y, r2.bottomLeft.y);
topRight.x = Max(r1.topRight.x, r2.topRight.x);
topRight.y = Max(r1.topRight.y, r2.topRight.y);
}
}
}
//
//------------------------------------------------------------------------
// Intersection (returns overlapping section)
//------------------------------------------------------------------------
//
void
Rectangle2D::Intersection(
const Rectangle2D& r1,
const Rectangle2D& r2
)
{
Check(this);
Check(&r1);
Check(&r2);
if (r1.IsEmpty())
{
MakeEmpty();
}
else
{
if (r2.IsEmpty())
{
MakeEmpty();
}
else
{
bottomLeft.x = Max(r1.bottomLeft.x, r2.bottomLeft.x);
bottomLeft.y = Max(r1.bottomLeft.y, r2.bottomLeft.y);
topRight.x = Min(r1.topRight.x, r2.topRight.x);
topRight.y = Min(r1.topRight.y, r2.topRight.y);
}
}
}
//
//------------------------------------------------------------------------
// Output stream operator
//------------------------------------------------------------------------
//
std::ostream& operator<<(std::ostream& Stream, const Rectangle2D& r)
{
Check(&r);
return Stream << '(' << r.bottomLeft << ',' << r.topRight << ')';
}
//
//------------------------------------------------------------------------
// TestInstance
//------------------------------------------------------------------------
//
Logical
Rectangle2D::TestInstance() const
{
return True;
}
#if defined(TEST_CLASS)
# include "rect2d.tcp"
#endif