Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#pragma once
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#include "socket.h"
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class SafeIterator;
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typedef int IteratorMemo;
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enum
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{
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PlugAdded = 0,
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PlugRemoved,
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NextSafeSocketMemo
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};
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class SafeSocket : public Socket
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{
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friend class SafeIterator;
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public:
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~SafeSocket();
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Logical TestInstance() const;
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protected:
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SafeSocket(Node *node);
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void SendIteratorMemo(IteratorMemo memo, void *content);
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private:
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SafeIterator *iteratorHead;
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};
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class SafeIterator : public SocketIterator
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{
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friend class SafeSocket;
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public:
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~SafeIterator();
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Logical TestInstance() const;
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protected:
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SafeIterator(SafeSocket *safeSocket);
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private:
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virtual void ReceiveMemo(IteratorMemo memo, void *content);
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SafeIterator *nextIterator;
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SafeIterator *prevIterator;
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};
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