Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#pragma once
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#include "affnmtrx.h"
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class CubicCurve
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{
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public:
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#if defined(USE_SIGNATURE)
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friend int Is_Signature_Bad(const volatile CubicCurve *);
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#endif
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CubicCurve( // Hermite form
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const Point3D& p1,
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const Vector3D& r1,
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const Point3D& p4,
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const Vector3D& r4
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);
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CubicCurve( // Bezier form
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const Point3D& p1,
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const Point3D& p2,
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const Point3D& p3,
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const Point3D& p4
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);
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void Evaluate(Scalar t, Point3D *p, Vector3D *v);
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Logical TestInstance() const;
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protected:
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AffineMatrix basisMatrix;
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};
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