Initial import of Red Planet v4.10 Win32 source

Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 07:59:51 -05:00
co-authored by Claude Opus 4.8
commit 4abbf8879f
551 changed files with 254956 additions and 0 deletions
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#pragma once
#include "cmpnnt.h"
#include "schain.h"
class StateIndicator : public Node
{
public:
StateIndicator();
StateIndicator(unsigned max_states);
StateIndicator(const StateIndicator &state_indicator);
~StateIndicator();
StateIndicator& operator=(const StateIndicator&);
Logical operator==(const StateIndicator&) const;
public:
unsigned GetState()
{
Check(this);
return currentState;
}
unsigned GetOldState()
{
Check(this);
return oldState;
}
void SetState(unsigned new_state);
protected:
unsigned stateCount, oldState, currentState;
public:
void AddAudioWatcher(Component *watcher)
{
Check(&audioWatcherSocket);
audioWatcherSocket.Add(watcher);
}
void AddVideoWatcher(Component *watcher)
{
Check(&videoWatcherSocket);
videoWatcherSocket.Add(watcher);
}
void AddGaugeWatcher(Component *watcher)
{
Check(&gaugeWatcherSocket);
gaugeWatcherSocket.Add(watcher);
}
private:
SChainOf<Component*> audioWatcherSocket;
SChainOf<Component*> videoWatcherSocket;
SChainOf<Component*> gaugeWatcherSocket;
public:
friend std::ostream& operator << (std::ostream &strm, const StateIndicator &state_indicator);
public:
Logical TestInstance() const;
static Logical TestClass();
};