Initial import of Red Planet v4.10 Win32 source

Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 07:59:51 -05:00
co-authored by Claude Opus 4.8
commit 4abbf8879f
551 changed files with 254956 additions and 0 deletions
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#pragma once
#include "notation.h"
#include "resource.h"
#include "controls.h"
#include "gaugalrm.h"
#include "audtools.h"
#include "entity.h"
struct ModelData
{
char pageName[100];
char modelName[100];
ResourceDescription::ResourceID videoResourceID;
ResourceDescription::ResourceID skeletonResourceID;
ResourceDescription::ResourceID audioResourceID;
ResourceDescription::ResourceID collisionID;
ResourceDescription::ResourceID gameResourceID;
ResourceDescription::ResourceID subsystemResourceID;
ResourceDescription::ResourceID controlsMappingsResourceID;
ResourceDescription::ResourceID damageZoneResourceID;
ResourceDescription::ResourceID gaugeImageResourceID;
ResourceDescription::ResourceID gaugeAlarmResourceID;
ResourceDescription::ResourceID gaugeMissionReviewResourceID;
ResourceDescription::ResourceID explosionTableResourceID;
RegisteredClass::ClassID classID;
ResourceDescription::ResourceID resourceID;
};
struct
InstanceData
{
char pageName[100];
char modelName[100];
ResourceDescription::ResourceID resourceID;
};
struct
InstanceResource
{
Origin origin;
ResourceDescription::ResourceID resourceID;
};
//##########################################################################
//######################### PlatformTool #############################
//##########################################################################
class PlatformTool
{
public:
PlatformTool()
{
gaugeAlarmManager = NULL;
}
virtual ResourceDescription::ResourceID
CreateModelVideoStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)=0;
virtual ResourceDescription::ResourceID
CreateModelAudioStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)=0;
virtual ResourceDescription::ResourceID
CreateModelGaugeImageStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)=0;
virtual ResourceDescription::ResourceID
CreateModelGaugeMissionReviewStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)=0;
virtual ResourceDescription::ResourceID
CreateStaticAudioStreamResource(
ResourceFile *resource_file
)=0;
typedef Logical
(*FindNameFunction)(
const char *control_name,
ControlsMapping *mapping
);
virtual FindNameFunction
GetControlMappingFunction()=0;
virtual Logical
ConvertStringToModeMask(
const char *string,
ModeMask *returned_value_ptr
);
virtual Logical
ConvertStringToTechStatus(
const char *string,
int *returned_value_ptr
);
GaugeAlarmManager
*gaugeAlarmManager; // should be set at the topmost level
};
//##########################################################################
//######################## ApplicationTool ###########################
//##########################################################################
class ApplicationTool
{
protected:
PlatformTool*
platformTool;
virtual Logical
CreateMakeMessage(
const char* class_name,
Entity::MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
);
virtual void
CreateModelResource(
ModelData &model_resources,
const char *model_class,
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
virtual ResourceDescription::ResourceID
CreateControlMappingStream(
const char *model_class,
const char *mapping_name,
NotationFile *mapping_file,
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories,
PlatformTool *current_tool
)=0;
virtual void
ListResource(ResourceDescription *resource);
Logical
WriteMaps(
char *map_name,
NotationFile *notation_file,
NotationFile *ops_file,
StreamableResourceFile *file,
const ResourceDirectories *resource_directories,
int resource_id = -1
);
Logical
WriteModels(
NotationFile *notation_file,
NotationFile *ops_file,
StreamableResourceFile *file,
const char *model_name,
const ResourceDirectories *resource_directories,
int resource_id = -1
);
void
WriteOpsFile(
NotationFile *ops_file,
StreamableResourceFile *file,
const ResourceDirectories *resource_directories
);
Logical
WriteAnimationCycle(
NotationFile *animation_file,
StreamableResourceFile *file,
const char *animation_name
);
Logical
WriteAnimationTransition(
NotationFile *animation_file,
StreamableResourceFile *file,
const char *animation_name
);
public:
Logical
labOnly,
verboseMode;
ApplicationTool(PlatformTool *platform)
{platformTool = platform;}
int
BuildResources(
int argc,
char **argv,
AudioCreateSymbols &create_symbols,
Byte minor_version
);
int
ListResources(
int argc,
char **argv
);
};