Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "munga.h"
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#pragma hdrstop
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#include "unitvec.h"
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UnitVector& UnitVector::Lerp(const UnitVector& /*v1*/, const UnitVector& /*v2*/, Scalar /*t*/)
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{
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Check_Pointer(this);
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Tell("UnitVector::Lerp stubbed out!\n");
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return *this;
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}
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Logical UnitVector::TestInstance() const
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{
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Scalar length = Vector3D::LengthSquared();
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Scalar diff = 1.0f - length;
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if (!Small_Enough(diff, 2e-5))
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{
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length = x*x + y*y + z*z;
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diff = 1.0f - length;
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if (!Small_Enough(diff, 2e-5))
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{
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Dump(*this);
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Dump(length);
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Dump(x*x + y*y + z*z);
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Dump(diff);
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return false;
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}
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}
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return true;
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}
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#if defined(TEST_CLASS)
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#include "unitvec.tcp"
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#endif
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