Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "mungal4.h"
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#pragma hdrstop
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#include "l4video.h"
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extern "C"
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{
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void *dpl_malloc(int n_bytes);
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void *dpl_calloc(size_t n, size_t n_bytes);
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void dpl_free(void *ptr);
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void dpl_free_all();
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};
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void *dpl_malloc(int n_bytes)
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{
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/*STUBBED: DPL RB 1/20/07
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Check_Pointer(DPLRenderer::DPLHeap);
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return DPLRenderer::DPLHeap->Allocate(n_bytes);
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*/
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return NULL;
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}
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void *dpl_calloc(size_t n, size_t n_bytes)
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{
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/*STUBBED: DPL RB 1/20/07
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Check_Pointer(DPLRenderer::DPLHeap);
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void *p = DPLRenderer::DPLHeap->Allocate(n * n_bytes);
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memset(p, 0x0, n_bytes * n);
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return p;
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*/
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return NULL;
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}
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void dpl_free(void *ptr)
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{
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/*STUBBED: DPL RB 1/20/07
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Check_Pointer(DPLRenderer::DPLHeap);
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DPLRenderer::DPLHeap->Release(ptr);
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*/
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}
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void dpl_free_all()
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{
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/*STUBBED: DPL RB 1/20/07
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Check_Pointer(DPLRenderer::DPLHeap);
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DPLRenderer::DPLHeap->ReleaseAll();
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*/
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}
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