Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "mungal4.h"
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#pragma hdrstop
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#include "..\munga\style.h"
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void* Get_Caller(int level)
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{
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char *address;
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__asm MOV address, EBP;
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while (level--)
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{
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Check_Pointer(address);
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address = *(char**)address;
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}
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Check_Pointer(address);
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return *(char**)(address+4);
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}
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#if defined(USE_ACTIVE_PROFILE)
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#undef inportb
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#undef outportb
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//
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// table of data representing bits on the parallel port at 0x378 (usually LPT1)
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// DO NOT ALTER THIS DATA - IT REQUIRES LOTS OF SCHEMATIC TRACING TO DUPLICATE
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//
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struct ParallelBit
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{
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unsigned int port;
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Byte mask;
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int sense;
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};
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ParallelBit Bit_Table[12] =
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{
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{0x378, 0x80, 0x00},
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{0x378, 0x40, 0x00},
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{0x378, 0x20, 0x00},
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{0x378, 0x10, 0x00},
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{0x37a, 0x08, 0x01},
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{0x37a, 0x04, 0x00},
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{0x37a, 0x02, 0x01},
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{0x37a, 0x01, 0x01},
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{0x378, 0x08, 0x00},
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{0x378, 0x04, 0x00},
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{0x378, 0x02, 0x00},
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{0x378, 0x01, 0x00}
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void BitTrace::SetLineImplementation(Byte line)
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{
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Verify(line < ELEMENTS(Bit_Table));
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//
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//------------------------------------------------------------------
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// read the current value of the appropriate port
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//------------------------------------------------------------------
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//
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Byte port_value = inportb(Bit_Table[line].port);
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//
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//------------------------------------------------------------------
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// set the appropriate bit, taking into account the hardware sense
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//------------------------------------------------------------------
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//
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if (!Bit_Table[line].sense)
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{
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port_value |= Bit_Table[line].mask;
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}
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else
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{
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port_value &= (Byte)(~Bit_Table[line].mask);
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}
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//
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//------------------------------------------------------------------
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// put the modified value into the appropriate port
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//------------------------------------------------------------------
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//
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outportb(Bit_Table[line].port, port_value);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void BitTrace::ClearLineImplementation(Byte line)
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{
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Verify(line < ELEMENTS(Bit_Table));
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//
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//------------------------------------------------------------------
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// read the current value of the appropriate port
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//------------------------------------------------------------------
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//
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Byte port_value = inportb(Bit_Table[line].port);
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//
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//------------------------------------------------------------------
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// clear the appropriate bit, taking into account the hardware sense
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//------------------------------------------------------------------
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//
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if (!Bit_Table[line].sense)
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{
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port_value &= (Byte)(~Bit_Table[line].mask);
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}
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else
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{
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port_value |= Bit_Table[line].mask;
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}
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//
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//------------------------------------------------------------------
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// put the modified value into the appropriate port
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//------------------------------------------------------------------
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//
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outportb(Bit_Table[line].port, port_value);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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BitTrace::IsLineValidImplementation(Byte line)
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{
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return line<ELEMENTS(Bit_Table);
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}
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#endif
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