Initial import of Red Planet v4.10 Win32 source

Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 07:59:51 -05:00
co-authored by Claude Opus 4.8
commit 4abbf8879f
551 changed files with 254956 additions and 0 deletions
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#pragma once
#include "vtvsub.h"
//##########################################################################
//##################### Booster::SubsystemResource ###################
//##########################################################################
struct Booster__SubsystemResource:
public VTVSubsystem::SubsystemResource
{
int boosterCount;
Scalar
burnTime,
boosterAcceleration;
};
//##########################################################################
//############################ Booster ###############################
//##########################################################################
class Booster:
public VTVSubsystem
{
friend class VTV;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messageing Support
//
public:
enum {
ActivateMessageID = VTVSubsystem::NextMessageID,
ConfigureMappablesMessageID,
ChooseButtonMessageID,
NextMessageID
};
void
ActivateMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
ConfigureMappablesMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
void
ChooseButtonMessageHandler(
ReceiverDataMessageOf<ControlsButton> *message
);
protected:
static const HandlerEntry
MessageHandlerEntries[];
static MessageHandlerSet
MessageHandlers;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
public:
enum {
BurnTimeRemainingAttributeID = VTVSubsystem::NextAttributeID,
BoostersRemainingAttributeID,
ScaleFactorAttributeID,
SmokeDensityAttributeID,
PercentDoneAttributeID,
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
protected:
////static AttributeIndexSet AttributeIndex
static AttributeIndexSet& GetAttributeIndex();
//
// public attribute declarations go here
//
public:
Scalar burnTimeRemaining;
Scalar boostersRemaining;
Vector3D scaleFactor;
Scalar smokeDensity;
Scalar percentDone;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
enum {
BoosterBurning = Subsystem::StateCount,
StateCount
};
typedef void
(Booster::*Performance)(Scalar time_slice);
void
BoosterSimulation(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Damage Support
//
void
DeathReset(int reset_command);
void
DeathShutdown(int shutdown_command);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef Booster__SubsystemResource SubsystemResource;
static int
CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories
);
Booster(
VTV *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource
);
~Booster();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local data for the Booster class
//
protected:
Scalar burnTimeMax;
Scalar acceleration;
int maxBoosters;
};