Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#pragma once
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#include "rivet.h"
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struct DemolitionPack__ModelResource :
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public Rivet::ModelResource
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{
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Scalar
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blastRadiusSquared;
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Scalar
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detectionRadiusSquared;
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Scalar
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fuseTime;
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Scalar
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concussiveForce;
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};
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//##########################################################################
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//#################### DemolitionPack #############################
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//##########################################################################
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class DemolitionPack :
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public Rivet
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{
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public:
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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#if 0
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public:
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enum {
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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//static AttributeIndexSet AttributeIndex
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static AttributeIndexSet& GetAttributeIndex();
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model support
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//
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public:
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enum {
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DefaultFlags = Mover::DefaultFlags|NoCollisionTestFlag
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};
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typedef void (DemolitionPack::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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MoveAndHunt(Scalar time_slice);
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void
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Hunt(Scalar time_slice);
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void
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ProcessCollision(
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Scalar time_slice,
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BoxedSolidCollision &collision,
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const Point3D &old_position,
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Damage *damage
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef DemolitionPack__ModelResource ModelResource;
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static DemolitionPack*
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Make(MakeMessage *creation_message);
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DemolitionPack(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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~DemolitionPack();
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Logical
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TestInstance() const;
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static int
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CreateModelResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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ModelResource* model = NULL
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local Data
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//
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public:
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Scalar
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blastRadiusSquared;
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Scalar
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detectionRadiusSquared;
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Scalar
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fuseTime;
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Scalar
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concussiveForce;
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};
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