Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "rp.h"
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#pragma hdrstop
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#include "rptool.h"
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#include "..\munga\fileutil.h"
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#include "vtv.h"
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#include "scorzone.h"
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#include "rivet.h"
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#include "demopack.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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RPTool::CreateMakeMessage(
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const char* class_name,
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Entity::MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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)
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{
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if (!stricmp(class_name,"VTVClassID"))
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{
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VTV::CreateMakeMessage(
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(VTV::MakeMessage*)creation_message,
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model_file,
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directories
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);
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return True;
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}
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else if (!stricmp(class_name,"ScoreZoneClassID"))
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{
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ScoreZone::CreateMakeMessage(
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(ScoreZone::MakeMessage*)creation_message,
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model_file,
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directories
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);
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return True;
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}
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return
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ApplicationTool::CreateMakeMessage(
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class_name,
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creation_message,
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model_file,
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directories
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);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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RPTool::CreateModelResource(
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ModelData &model_resources,
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const char *model_class,
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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)
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{
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if (!stricmp(model_class, "VTVClassID"))
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{
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#if 0
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strcpy(ops_file_data, ops_name);
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strcat(ops_file_data, "::Standard::Vehicle::");
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strcat(ops_file_data, model_name );
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strcpy(ops_file_page, ops_name);
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strcat(ops_file_page, "::Standard::VehicleList");
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ops_file->AppendEntry(ops_file_page, "vehicle", ops_file_data);
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ops_file->SetEntry(ops_file_data, "tag", model_name );
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ops_file->SetEntry(ops_file_data, "classID", "RPVh");
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ops_file->AppendEntry(ops_file_data, NULL, (char *)NULL);
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#endif
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model_resources.gameResourceID =
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VTV::CreateModelResource(
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resource_file,
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model_name,
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model_file,
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directories
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);
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model_resources.subsystemResourceID =
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VTV::CreateSubsystemStream(
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resource_file,
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model_name,
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model_file,
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directories
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);
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model_resources.skeletonResourceID =
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VTV::CreateSkeletonStream(
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resource_file,
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model_name,
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model_file,
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directories
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);
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model_resources.damageZoneResourceID =
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VTV::CreateDamageZoneStream(
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resource_file,
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model_name,
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model_file,
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directories
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);
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}
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else if (!stricmp(model_class, "RivetClassID"))
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{
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model_resources.gameResourceID =
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Rivet::CreateModelResource(
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resource_file,
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model_name,
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model_file,
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directories
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);
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}
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else if (!stricmp(model_class, "DemolitionPackClassID"))
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{
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model_resources.gameResourceID =
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DemolitionPack::CreateModelResource(
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resource_file,
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model_name,
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model_file,
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directories
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);
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}
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else if (!stricmp(model_class, "ScoreZoneClassID"))
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{
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model_resources.gameResourceID =
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ScoreZone::CreateModelResource(
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resource_file,
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model_name,
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model_file,
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directories
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);
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}
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else
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{
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ApplicationTool::CreateModelResource(
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model_resources,
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model_class,
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resource_file,
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model_name,
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model_file,
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directories
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);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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ResourceDescription::ResourceID
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RPTool::CreateControlMappingStream(
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const char *model_class,
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const char *mapping_name,
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NotationFile *mapping_file,
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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PlatformTool *current_tool
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)
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{
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if (!stricmp(model_class, "VTVClassID"))
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{
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return
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VTV::CreateControlMappingStream(
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mapping_name,
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mapping_file,
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platformTool->GetControlMappingFunction(),
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resource_file,
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model_name,
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model_file,
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directories,
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current_tool
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);
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}
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else
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{
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return -1;
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}
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}
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