Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "rpl4.h"
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#pragma hdrstop
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#include <conio.h>
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#include "..\rp\rptool.h"
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#include "rpl4mode.h"
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#include "..\munga_l4\l4tool.h"
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#include "rpl4ver.h"
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class RPL4Tool :
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public L4Tool
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{
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public:
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RPL4Tool() : L4Tool()
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{
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modeManager = new RPL4ModeManager(RPL4ModeManager::ModeInitial);
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}
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~RPL4Tool()
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{
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delete modeManager;
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modeManager = NULL;
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}
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Logical ConvertStringToModeMask(const char *name, ModeMask *returned_value_ptr)
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{
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return modeManager->ModeStringLookup(name, returned_value_ptr);
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}
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protected:
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RPL4ModeManager *modeManager;
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};
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//##########################################################################
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//################## RP4L4Application Globals ########################
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//##########################################################################
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extern const char* const ProgName;
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const char* const ProgName = "rpl4tool";
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//
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//#############################################################################
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// main
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//#############################################################################
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//
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int main(int argc, char *argv[])
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{
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int status;
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if (argc < 3)
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{
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Usage:
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DEBUG_STREAM << "Building Usage: rpl4tool -b rpl4.bld [res2.bld]\n" << " Listing Usage: rpl4tool -l rpl4.res [res2.res ...]\n" << std::flush;
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status = 1;
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}
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else
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{
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RPL4Tool rpl4_tool;
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RPTool rp_l4_tool(&rpl4_tool);
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L4AudioCreateSymbols create_symbols;
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if (!strcmp(argv[1], "-b"))
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{
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status = rp_l4_tool.BuildResources(argc-1, &argv[1], create_symbols, MINOR_DATA_VERSION);
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}
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else if (!strcmp(argv[1], "-l"))
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{
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status = rp_l4_tool.ListResources(argc-1, &argv[1]);
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}
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else
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{
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DEBUG_STREAM << "Error: Unknown tool switch!\n" << std::flush;
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goto Usage;
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}
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}
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_getch();
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return status;
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}
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