diff --git a/RP_L4/RPL4ENVIRON.cpp b/RP_L4/RPL4ENVIRON.cpp index ad65440..d449b8a 100644 --- a/RP_L4/RPL4ENVIRON.cpp +++ b/RP_L4/RPL4ENVIRON.cpp @@ -238,6 +238,23 @@ namespace "# takes the crest of a hill. Report the rate with the verdict.\n" "RP412PHYSICSHZ=50\n" "\n" +"# 0 = draw the simulation's exact stepped positions, as builds before\n" +"# this one did. On by default, and it is what lets the frame rate be\n" +"# anything you like.\n" +"#\n" +"# With a fixed physics step the drawn position only changes at the step\n" +"# rate, so any other frame rate holds each position for a whole number\n" +"# of frames and the motion visibly steps - worse the FASTER the machine,\n" +"# since 240 fps holds each one for nearly five frames. Drawing therefore\n" +"# blends across the step it is inside. The simulation is not touched: the\n" +"# same script drives the same race bit for bit either way, which is what\n" +"# RP412PHYSTRACE below is for.\n" +"#\n" +"# The cost is that the picture trails the simulation by up to one step\n" +"# (20 ms at 50 Hz). Turn it off to see the stepping it removes, or if you\n" +"# would rather have those 20 ms than smooth motion.\n" +"#RP412INTERP=0\n" +"\n" "# How long one background pass may spend drawing cockpit gauges, in\n" "# milliseconds. The gauges and the MFD/map displays are redrawn in the\n" "# time left over after the 3D view; on a big, busy map there is none\n"