The tracks were never built from one model
A map record is an Entity::MakeMessage (MUNGA/ENTITY3.h): classToCreate, owningPlayerID, resourceID, instanceFlags, localOrigin. The origin ends the 76-byte case, which puts classToCreate at +28, resourceID at +40 and instanceFlags at +44. I had been reading +44. That is instanceFlags, and it is 524 on every scenery record - and 524 happens to be cn3's GaugeImage. So every track resolved to cn3 repeated a few hundred times, consistently and wrongly, and every conclusion drawn from that followed: the "one wall bar with a gate", the ticks, the claim that the LOD machinery is never exercised. The id at +40 varies per placement. The tracks use cn1, cn3, cn4, cn5, cn7, br1, br3, ft1, cq1, cq2, md3, md4, the pits, and the score zones sc50/sc50a/sc500a that gave the amber boxes at each end. A record names the model's Model List; the GaugeImage is filed under the same model name, so the name is the join - and models with no gauge image (oao, snAwork, pz1) are skipped here exactly as DrawStatic skips them. Found by following the map loader: InterestManager::LoadMapStream reads the stream as MakeMessages and names the map entity classes, one of which is 95 in these records - CulturalIconClassID.
This commit is contained in:
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user