LocalConsole: the in-process marshal that ends missions

Domain correction from playtest: hand-fed eggs are a developer shortcut
- a mission only ends on a console command, so the clock hits 00:00 and
counts up forever. Even single-player games need a console marshal.

RPL4CONSOLE is that console. Like the real one it lives on its own
thread: it owns the mission clock and raises the stop request at the
selected length; the app-manager per-frame hook (new gPerFrameHook seam
in APPMGR, called while the application global is live - the loop
condition NULLs it on exit, which ate the first attempt) executes the
engine-safe part, dispatching the same StopMissionMessage TeslaConsole
sent. Final scores flow in through a new RP-layer sink
(gConsoleScoreSink in RPCNSL): RPPlayer feeds it the same score it
sends a real console at mission end.

It also inherits the launcher role: the application tears down after a
stop (arcade pods were relaunched per mission by TeslaLauncher), so
WinMain respawns the process when the console ended the mission,
landing back on the race-setup screen. L4NetworkManager grows
FeedLocalEgg (the single-user egg-inject path, callable mid-session)
for the future in-process loop.

Verified end to end: menu -> 3:00 race -> stop dispatched exactly on
time -> final score collected (host 1 = 4113) -> process respawned with
the front end up. -egg runs stay unmarshaled (the dev shortcut).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-12 18:10:02 -05:00
co-authored by Claude Fable 5
parent 58eb25a792
commit 9f79508257
15 changed files with 351 additions and 0 deletions
+9
View File
@@ -152,6 +152,7 @@ namespace
};
FEState *gFE = NULL;
int gLastMissionSeconds = 0;
const COLORREF kGreenBright = RGB(64, 255, 64);
const COLORREF kGreenDim = RGB(24, 140, 24);
@@ -680,6 +681,8 @@ Logical
Logical launched = fe.launched;
if (launched)
{
gLastMissionSeconds = kLengths[fe.selection[GroupLength]].seconds;
GetWindowTextA(fe.nameEdit, fe.pilotName, sizeof(fe.pilotName) - 1);
if (fe.pilotName[0] == '\0')
{
@@ -718,6 +721,12 @@ Logical
return launched;
}
int
RPL4FrontEnd_LastMissionSeconds()
{
return gLastMissionSeconds;
}
//########################################################################
// Ordinal plasma graphics (verbatim from the console / TEST.EGG)
//########################################################################