mfd_layout.cfg: ,noframe takes a window's title bar off

Append it to any line - "RPL4=240,120,1000,620,noframe" - and that
window comes up with no caption and no border. For the game window that
is a cockpit filling a monitor edge to edge at a rect you chose, which
-fit could only do by taking the whole screen; for an exploded pane it
is a display photographed without chrome.

Per line rather than global, so the shell can go bare while the panes
keep their captions, or the other way round.

The flag is an instruction rather than something measured off the
window, so Save carries it back out - otherwise the first finished drag
would rewrite the file and quietly drop it. Windows are always built
framed and Load only ever strips, so deleting the flag is all it takes
to get the frame back; there is no un-strip path to get wrong.

A bare window's rect IS its client rect, so the client area is what
survives: a window that had a size in the file keeps it as the client,
and a position-only pane keeps whatever client it had. That also makes
the round trip stable - once bare, what Save records is already the
client, so load-save-load does not creep.

WS_SYSMENU stays on. It draws nothing without a caption, but without it
DefWindowProc will not honour Alt+F4, and a window with no title bar and
no way to close it is a trap. Nothing else can be dragged either, hence
the note in the file header and environ.ini: place it first, add the
flag after.

Verified in both views. Cockpit: the same 240,120 1000x620 line with and
without the flag, CAPTION|THICKFRAME and a 984x581 client becoming POPUP
with a 1000x620 one, and a screenshot showing the displays hard against
all four edges where the framed shot had them inside a letterbox. Save
mode with the flag set, nudged with WM_EXITSIZEMOVE, rewrote the line
with ",noframe" intact. Exploded: Map bare at 777,333 with its 500x640
client preserved while the shell beside it kept its caption.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-29 09:21:54 -05:00
co-authored by Claude Opus 5
parent 40b00ddde1
commit a52fec80a9
3 changed files with 71 additions and 5 deletions
+57 -4
View File
@@ -25,10 +25,26 @@ namespace
void *window;
const char *title;
Logical withSize;
Logical bare; // frame stripped, per the file
};
LayoutWindow layoutWindows[maxLayoutWindows];
int layoutWindowCount = 0;
//---------------------------------------------------------------
// Take a window's frame off: no title bar, no border, nothing to
// drag it by. WS_SYSMENU stays - it draws nothing once the caption
// is gone, but without one DefWindowProc will not honour Alt+F4,
// and a bare window with no way to close it is a trap.
//---------------------------------------------------------------
void StripWindowFrame(HWND window)
{
LONG_PTR style = GetWindowLongPtrA(window, GWL_STYLE);
style &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZEBOX |
WS_MAXIMIZEBOX | WS_BORDER | WS_DLGFRAME);
style |= WS_POPUP;
SetWindowLongPtrA(window, GWL_STYLE, style);
}
int LayoutMode()
{
static int mode = -1;
@@ -360,6 +376,7 @@ void
layoutWindows[layoutWindowCount].window = window;
layoutWindows[layoutWindowCount].title = title;
layoutWindows[layoutWindowCount].withSize = with_size;
layoutWindows[layoutWindowCount].bare = False;
++layoutWindowCount;
}
@@ -435,6 +452,13 @@ void
continue;
}
//
// Optional trailing keyword, "x,y,w,h,noframe". Searched for
// rather than parsed in place so a hand-edited line survives a
// stray space or a missing comma.
//
Logical bare = (strstr(equals + 1, "noframe") != NULL) ? True : False;
for (int i = 0; i < layoutWindowCount; ++i)
{
LayoutWindow &entry = layoutWindows[i];
@@ -483,8 +507,31 @@ void
break;
}
//
// Frame off, if the line asked. A bare window's rect IS its
// client rect, so whatever client area it has now is the size
// to hand back - which also makes the round trip stable: once
// bare, what Save records is already the client.
//
entry.bare = bare;
if (bare)
{
if (!size_it)
{
RECT client;
if (GetClientRect(target, &client))
{
w = client.right;
h = client.bottom;
size_it = True;
}
}
StripWindowFrame(target);
}
SetWindowPos(target, NULL, x, y, w, h,
SWP_NOZORDER | SWP_NOACTIVATE | (size_it ? 0 : SWP_NOSIZE));
SWP_NOZORDER | SWP_NOACTIVATE |
(size_it ? 0 : SWP_NOSIZE) | (bare ? SWP_FRAMECHANGED : 0));
++restored;
break;
}
@@ -520,7 +567,10 @@ void
"# finished drag and on exit; =load restores it.\n"
"# <title>=<x>,<y>,<w>,<h>. The game window gets its size back too;\n"
"# for the display panes the size is reference only, since theirs\n"
"# follows their content.\n", file);
"# follows their content.\n"
"# Append ,noframe to take that window's title bar and border off.\n"
"# Put it where you want it first - a bare window has nothing to\n"
"# drag by, so its line stops changing once the frame is gone.\n", file);
int wrote = 0;
for (int i = 0; i < layoutWindowCount; ++i)
@@ -550,10 +600,13 @@ void
continue;
}
RECT bounds = placement.rcNormalPosition;
fprintf(file, "%s=%ld,%ld,%ld,%ld\n", entry.title,
// the flag is the player's instruction, not something measured off
// the window, so a rewrite has to carry it back out
fprintf(file, "%s=%ld,%ld,%ld,%ld%s\n", entry.title,
(long) bounds.left, (long) bounds.top,
(long) (bounds.right - bounds.left),
(long) (bounds.bottom - bounds.top));
(long) (bounds.bottom - bounds.top),
entry.bare ? ",noframe" : "");
++wrote;
}
fclose(file);