Assemble the whole cockpit in a single window
The main game window becomes the cockpit shell (enlarged, clipping children); every display folds in as a chrome-less child pane in the pod interior arrangement: [ MFD UL ] [ MFD UC ] [ MFD UR ] [ plasma (reduced) ][ viewscreen (centered) ] [ MFD LL ] [ Map ] [ MFD LR ] The 3D scene presents into a black STATIC viewscreen child via Present's hDestWindowOverride (new gMainPresentWindow global) - no swap-chain changes, and STATIC's transparent hit-testing keeps mouse input over the 3D view flowing to the game window. MFDSplitView gains a parent/child mode; PlasmaScreen::Position reparents the glass into the shell. Main window class background goes black for the cockpit gaps. Verified by screenshot: live green gauges (LIFT CUT / BOOST / CHUTE / trigger-program screens) with their red button strips, the 3D canyon in the centered viewscreen, plasma score glass at its left, map with lit amber preset lamps - one window, 976x1132 client at 50% scale. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+27
-12
@@ -64,27 +64,42 @@ namespace
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PlasmaScreen *PlasmaScreen::activeInstance = NULL;
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void
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PlasmaScreen::Position(int x, int y, int client_width, int client_height)
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PlasmaScreen::Position(void *parent, int x, int y, int client_width, int client_height)
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{
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if (activeInstance == NULL || activeInstance->window == NULL)
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{
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return;
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}
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DWORD style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
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RECT bounds;
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bounds.left = 0;
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bounds.top = 0;
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bounds.right = client_width;
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bounds.bottom = client_height;
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AdjustWindowRect(&bounds, style, FALSE);
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HWND glass = (HWND) activeInstance->window;
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int window_w = client_width;
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int window_h = client_height;
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if (parent != NULL)
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{
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// fold the glass into the cockpit window as a chrome-less pane
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SetWindowLongPtrA(glass, GWL_STYLE, WS_CHILD | WS_VISIBLE);
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SetParent(glass, (HWND) parent);
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}
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else
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{
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DWORD style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
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RECT bounds;
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bounds.left = 0;
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bounds.top = 0;
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bounds.right = client_width;
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bounds.bottom = client_height;
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AdjustWindowRect(&bounds, style, FALSE);
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window_w = bounds.right - bounds.left;
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window_h = bounds.bottom - bounds.top;
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}
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SetWindowPos(
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(HWND) activeInstance->window, NULL,
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glass, NULL,
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x, y,
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bounds.right - bounds.left,
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bounds.bottom - bounds.top,
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SWP_NOZORDER | SWP_NOACTIVATE
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window_w,
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window_h,
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SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED | SWP_SHOWWINDOW
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);
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}
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