From f1604213adc3abded35f69fb2346031967c21739 Mon Sep 17 00:00:00 2001 From: Cyd Date: Mon, 13 Jul 2026 11:09:05 -0500 Subject: [PATCH] Cockpit: radar trimmed to 1.35x (1.5x was a touch too large) 324x432 glass on the 1080p canvas, per playtest feedback. Co-Authored-By: Claude Fable 5 --- MUNGA_L4/L4VB16.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/MUNGA_L4/L4VB16.cpp b/MUNGA_L4/L4VB16.cpp index 32dfd83..dd9b353 100644 --- a/MUNGA_L4/L4VB16.cpp +++ b/MUNGA_L4/L4VB16.cpp @@ -3966,9 +3966,10 @@ SVGA16::SVGA16( int top_glass_h = COCKPIT_CANVAS(240); int bot_glass_w = COCKPIT_CANVAS(320); int bot_glass_h = COCKPIT_CANVAS(240); - // the radar reads best big: 1.5x the compact glass - int map_glass_w = COCKPIT_CANVAS(360); - int map_glass_h = COCKPIT_CANVAS(480); + // the radar reads best big: 1.35x the compact glass + // (1.5x proved a touch too large in playtest) + int map_glass_w = COCKPIT_CANVAS(324); + int map_glass_h = COCKPIT_CANVAS(432); splitView[SplitMFDUpperLeft] = new MFDSplitView( "MFD upper left", init_width, init_height,