diff --git a/README.md b/README.md index fcf9fe1..0f8f927 100644 --- a/README.md +++ b/README.md @@ -61,6 +61,20 @@ cockpit glass cleared away, held for a few seconds before the results screen. Three pieces of it had been stubbed out in the D3D9 port and are working again. +[v4.12.6](https://gitea.mysticmachines.com/VWE/RP412/releases/tag/v4.12.6) +is about the windows. Where you put them now survives the +menu-race-menu loop: `RP412MFDLAYOUT` remembers the game window, the +exploded view's display panes and the plasma glass in `mfd_layout.cfg` +beside `bindings.txt`. Append `,noframe` to a line to take that +window's title bar and border off — a cockpit filling the monitor edge +to edge at a rect you chose, rather than `-fit` taking the whole +screen — and the setup screen carries its own **EXIT GAME** button, +since a window with no title bar needs a way out. The Steam buttons +now dim and say *STEAM NOT RUNNING* instead of disappearing. And the +Winners Circle camera is framed off the award stand itself rather than +off whoever is standing on it, so the shot is the same one for every +player at every head count. + ## Playing Grab the release zip (or run `pack-dist.ps1` on a build). Single player: diff --git a/RP_L4/RPL4.CPP b/RP_L4/RPL4.CPP index 86ffa97..5351358 100644 --- a/RP_L4/RPL4.CPP +++ b/RP_L4/RPL4.CPP @@ -187,7 +187,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine fclose(file); } - DEBUG_STREAM << "Red Planet 4.12.5" << std::endl << std::flush; + DEBUG_STREAM << "Red Planet 4.12.6" << std::endl << std::flush; DEBUG_STREAM << "L4CONTROLS=" << getenv("L4CONTROLS") << std::endl << std::flush; #ifdef RP412_STEAM diff --git a/docs/rp412-controls.html b/docs/rp412-controls.html index ad3ed96..b9c84d1 100644 --- a/docs/rp412-controls.html +++ b/docs/rp412-controls.html @@ -1,4 +1,4 @@ -Red Planet 4.12.3 — Controls +Red Planet 4.12.6 — Controls