3 Commits
Author SHA1 Message Date
CydandClaude Fable 5 e4afc5ca19 Untrack the local cockpit-launcher wrappers
startrp-800x600.bat/.ps1 rode into the previous commit unintentionally;
remove them from tracking (local copies untouched) and gitignore them so
a bulk add cannot sweep them back in.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 12:53:34 -05:00
CydandClaude Fable 5 d6745353b1 L4D3D: survive missing textures instead of crashing at mission load
d3d_OBJECT::LoadTexture never checked D3DXCreateTextureFromFileA, cached
the NULL texture, and unconditionally AddRef()ed it - an access violation
on any missing/unreadable texture, hit by every bare working copy because
the pod skins (VIDEO\player1-8) come from the presets/replacement-material
path, not the depot. Failures now log the filename+hr and the draw op
renders untextured, matching the existing no-texture-filename path. Also
guard the unchecked gReplacementData->find() in LoadObject (same latent
UB one branch earlier).

Verified in the sandbox working copy: the game now boots to a running
RPL4 window with -windowed -egg TEST.EGG (RIO served by vRIO), logging
the eight missing pod skins instead of dying in MakeEntityRenderables.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 12:41:29 -05:00
CydandClaude Opus 4.8 3b8b729ecb Add complete game working copy under assets/ (runtime data + binaries)
Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.

Contents (assets/RP411/):
- AUDIO/  (~97 MB) 223 .wav + audio config/res
- VIDEO/  (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
          .pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/  (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
  RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
  oalinst.exe (OpenAL redist installer), sleep.exe

Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
  keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
  video/audio/gauge paths), launch args, and per-directory asset inventory.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:11:47 -05:00