Commit Graph
3 Commits
Author SHA1 Message Date
CydandClaude Opus 5 25e25260b1 Home and End are the bass knob
The volume keys wanted a partner, and the bass trim could not be one as it
stood: it scaled the sample data as it loaded, so by the time anyone pressed
a key the audio was already sitting in OpenAL buffers and nothing short of a
restart would move it.

So the trim is now a per-zone gain applied in the mix instead. Each buffer's
depth - how much of the low band it occupies - is still worked out once at
load from its playback rate, but the trim itself is read every frame, which
is what lets Home and End move it while sounds are playing. It is the better
form regardless: no rewriting of sample data, and no quantisation on top of
audio that has already been through one gain stage.

Home raises, End lowers, in steps of 0.05, and the setting is written to
bass.cfg beside the exe exactly as the volume writes volume.cfg. Together
with PageUp and PageDown that is the amplifier and the crossover the
cabinets had in hardware and a desktop does not.

Builds clean, runs, and neither knob fires unprompted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 00:08:55 -05:00
CydandClaude Opus 5 523f713a30 Volume and bass knobs, for players without an amplifier
The cabinets ran the game at unity and shaped volume and tone outside it,
in an external amplifier and a 3-way crossover. That is why there is no
master volume anywhere in the original code and none in AUDIO.INI - an
operator turned a knob on an amp. A desktop player has no amp and no
crossover, and the recovered soundbanks are a good deal livelier than what
4.12 shipped with, so the game has to offer the two controls the pod got
from hardware.

RP412AUDIOVOLUME, 0.0 to 4.0, is the amplifier: a listener gain, which the
port had never set at all. RP412AUDIOBASS, 0.0 to 1.0, is the crossover's
low band. Both default to leaving the mix exactly as the pod played it, so
neither changes anything for anyone who does not go looking.

The bass trim is not a filter, and the reason is worth writing down: the
OpenAL we ship is Creative's, not OpenAL Soft, and it implements only
AL_FILTER_LOWPASS. It rejects highpass and bandpass outright. A bandpass
would have been the tidy answer, carrying the authored brightness model on
GAINHF and the trim on GAINLF across the single direct filter a source
gets. It is not on offer.

So the trim scales sample data as it loads, which suits how this low end is
actually built: the weight lives in discrete deep layer zones whose per-zone
tuning bakes out to a very low playback rate - thirteen zones below 8kHz,
three to five octaves under their recorded pitch, against four fifths of the
set at 22kHz and up. Baked rate is a dependable proxy for band, so pulling
down the low-rate zones is a real low-band trim and not a blunt cut. It eases
in below 22kHz and reaches full depth at 5.5kHz.

Caught while building this, and the reason for the probe: EFX_Initialize
checks alGetError after configuring the scratch filter, so asking for a
filter type the driver refuses leaves an error pending and takes the entire
bridge down - reverb included. The bandpass attempt did precisely that and
would have silently killed the reverb and brightness work. Initialize now
survives losing the filter and says so.

Builds clean, runs with both knobs set and with neither.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 23:45:29 -05:00
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00