Commit Graph
2 Commits
Author SHA1 Message Date
CydandClaude Opus 5 fd61316a40 Release 4.12.6
Seven commits since 4.12.5, all about where things sit on screen.

RP412MFDLAYOUT remembers window placement across the menu-race-menu
loop, in mfd_layout.cfg beside bindings.txt: the game window, the
exploded view's display panes, and the plasma glass. Append ,noframe to
a line to take that window's title bar and border off - a cockpit
filling a monitor edge to edge at a rect you chose, where -fit could
only do it by taking the whole screen.

That needed a way out of a window with no title bar, so the setup screen
carries an EXIT GAME button, bottom left and diagonally opposite LAUNCH.

The Steam host/join buttons dim and say STEAM NOT RUNNING rather than
disappearing - two buttons quietly missing reads as a broken build.

And the Winners Circle camera is framed off the award stand rather than
off whoever is standing on it. It had been averaging the filled spots,
which moved the shot with the head count: eight finishers put the eye 24
units closer to the stand and aimed it at the middle of the tiers
instead of at the winner. The framing constants are untouched, so the
shot everybody gets now is the one that was dialled in.

Version strings bumped in RPL4.CPP, pack-dist.ps1 and the controls page
that ships in the zip.

Built clean, packed, and smoke-tested from the dist: boots to the
console screen reporting 4.12.6, virtual RIO up, Steam transport up,
nothing alarming in the log.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 09:15:41 -05:00
CydandClaude Fable 5 abd720dd6e Ship the controls map as a page in the dist
The published artifact source now lives in docs/, and pack-dist emits it
as CONTROLS.html beside the plain-text CONTROLS.txt so players get the
diagrams without the repo.

The artifact source is a fragment - the publisher supplies the document
shell - so it is wrapped here with a doctype, charset and viewport.
Without those a browser opens it in quirks mode and renders the
typography as mojibake. Written without a BOM so the charset declaration
is the only thing speaking.

The map itself gains a section for the mouse: the button banks reach
under the glass, and the six displays are the players to size and the
radar to place. Verified the five radar-placement diagrams against the
layout they describe - box 16:9, radar 16.7x39.3% of it, centred flush
to the bottom edge, flush in either bottom corner, and 30/30 vertically
when halfway up a side.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-25 14:39:17 -05:00