xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template TextureFilename { STRING filename; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame MESH_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 20; -10.000000;-5.000000;5.000000;, -10.000000;-5.000000;-5.000000;, 10.000000;-5.000000;-5.000000;, 10.000000;-5.000000;5.000000;, -10.000000;5.000000;-5.000000;, -10.000000;-5.000000;5.000000;, -10.000000;5.000000;5.000000;, -10.000000;5.000000;5.000000;, 10.000000;5.000000;5.000000;, 10.000000;5.000000;-5.000000;, 10.000000;5.000000;5.000000;, 10.000000;-5.000000;5.000000;, 10.000000;5.000000;-5.000000;, 10.000000;-5.000000;-5.000000;, -10.000000;-5.000000;-5.000000;, -10.000000;5.000000;-5.000000;, -10.000000;5.000000;5.000000;, -10.000000;-5.000000;5.000000;, 10.000000;-5.000000;5.000000;, 10.000000;5.000000;5.000000;; 12; 3;0,1,2;, 3;0,2,3;, 3;4,1,5;, 3;4,5,6;, 3;4,7,8;, 3;4,8,9;, 3;10,11,2;, 3;10,2,9;, 3;12,13,14;, 3;12,14,15;, 3;16,17,18;, 3;16,18,19;; MeshTextureCoords { 20; 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;; } MeshNormals { 20; 0.000000;-1.000000;0.000000;, -0.500000;-0.500000;0.000000;, 0.500000;-0.500000;0.000000;, 0.000000;-1.000000;0.000000;, -0.500000;0.500000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.500000;0.500000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 12; 3;0,1,2;, 3;0,2,3;, 3;4,1,5;, 3;4,5,6;, 3;4,7,8;, 3;4,8,9;, 3;10,11,2;, 3;10,2,9;, 3;12,13,14;, 3;12,14,15;, 3;16,17,18;, 3;16,18,19;; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.804100;0.384916;0.029500;1.000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "genC1_tex.png"; } } } } } }