xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template TextureFilename { STRING filename; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame MESH_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 15; -6.579800;-7.361000;-1.077600;, -4.723200;-0.489800;0.413800;, -5.299100;-0.556300;-0.046800;, -5.674200;-2.371600;-0.850200;, -4.657700;-2.193800;-1.532400;, -4.295500;-7.044900;-2.230200;, -4.783000;-0.564100;-0.791900;, -3.259300;-7.896400;1.727200;, -7.535500;-20.811198;0.094600;, -5.548400;-21.091299;1.427500;, -4.139600;-20.705600;-3.057800;, -6.508100;-20.746800;-1.166300;, -5.548400;-21.091299;1.427500;, -2.621300;-21.237400;2.468000;, -3.259300;-7.896400;1.727200;; 13; 3;0,1,2;, 3;3,4,5;, 3;0,3,5;, 3;3,2,6;, 3;0,7,1;, 3;0,8,9;, 3;0,10,11;, 3;0,9,7;, 3;0,11,8;, 3;0,5,10;, 3;0,2,3;, 3;3,6,4;, 3;12,13,14;; MeshTextureCoords { 15; 0.330632;0.574136;, 0.213489;0.833683;, 0.249690;0.831172;, 0.307424;0.762601;, 0.344961;0.769319;, 0.389185;0.586077;, 0.295805;0.830878;, 0.111798;0.553913;, 0.259327;0.066083;, 0.151812;0.055500;, 0.443996;0.070071;, 0.336039;0.068515;, 0.151812;0.055500;, 0.056057;0.049984;, 0.111798;0.553913;; } MeshNormals { 15; -0.638143;0.062305;0.003022;, -0.634520;0.003716;0.772777;, -0.787439;0.188042;0.105322;, -0.666026;0.213764;-0.586241;, -0.565873;0.190134;-0.793616;, -0.493565;0.082785;-0.863228;, -0.661112;0.346814;-0.646358;, -0.639138;0.050351;0.766263;, -0.658998;0.055576;0.100416;, -0.588269;0.101813;0.800234;, -0.539676;0.025249;-0.835194;, -0.699643;0.000934;-0.706527;, -0.333104;0.036388;0.942188;, -0.333104;0.036388;0.942188;, -0.333104;0.036388;0.942188;; 13; 3;0,1,2;, 3;3,4,5;, 3;0,3,5;, 3;3,2,6;, 3;0,7,1;, 3;0,8,9;, 3;0,10,11;, 3;0,9,7;, 3;0,11,8;, 3;0,5,10;, 3;0,2,3;, 3;3,6,4;, 3;12,13,14;; } MeshMaterialList { 1; 13; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.865300;0.263450;0.254300;0.283333;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "softer_orestream_scr_tex.png"; } } } } } }