xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template TextureFilename { STRING filename; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame MESH_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 9; 0.369337;0.000000;-0.139712;, 0.063675;0.000000;0.389711;, -0.063675;0.000000;0.389711;, -0.369338;0.000000;-0.139711;, -0.305663;0.000000;-0.250000;, 0.305663;0.000000;-0.250000;, 0.066506;0.150000;0.037500;, 0.000000;0.150000;-0.075000;, -0.066506;0.150000;0.037500;; 14; 3;0,1,2;, 3;0,2,3;, 3;0,3,4;, 3;0,4,5;, 3;6,0,5;, 3;6,5,7;, 3;1,6,8;, 3;1,8,2;, 3;4,3,8;, 3;4,8,7;, 3;5,4,7;, 3;7,8,6;, 3;6,1,0;, 3;8,3,2;; MeshTextureCoords { 9; -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;; } MeshNormals { 9; 0.151090;-0.387290;0.021716;, 0.141527;0.399211;0.277624;, -0.141527;-0.080798;0.179668;, -0.226635;-0.080934;0.032574;, -0.135551;0.119756;-0.209350;, 0.169439;0.399695;-0.261688;, 0.248773;0.903266;0.064542;, -0.000000;0.899827;-0.262404;, -0.207310;0.906061;0.119089;; 14; 3;0,1,2;, 3;0,2,3;, 3;0,3,4;, 3;0,4,5;, 3;6,0,5;, 3;6,5,7;, 3;1,6,8;, 3;1,8,2;, 3;4,3,8;, 3;4,8,7;, 3;5,4,7;, 3;7,8,6;, 3;6,1,0;, 3;8,3,2;; } MeshMaterialList { 1; 14; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.800000;0.800000;0.800000;1.000000;; 39.100000; 0.300000;0.300000;0.300000;; 1.000000;1.000000;1.000000;; TextureFilename { "NULL.png"; } } } } } }