xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template TextureFilename { STRING filename; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame MESH_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 4; 0.007500;0.000000;9.000000;, 0.037500;0.000000;0.000000;, -0.022500;0.034641;0.000000;, -0.022500;-0.034641;0.000000;; 7; 3;0,1,2;, 3;0,2,0;, 3;0,2,3;, 3;0,3,0;, 3;0,3,1;, 3;0,1,0;, 3;1,3,2;; MeshTextureCoords { 4; -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;, -431602080.000000;-431602080.000000;; } MeshNormals { 4; 0.000000;0.000000;0.000741;, 0.250000;0.000000;-0.249167;, -0.124999;0.216506;-0.248750;, -0.124999;-0.216506;-0.248750;; 7; 3;0,1,2;, 3;0,2,0;, 3;0,2,3;, 3;0,3,0;, 3;0,3,1;, 3;0,1,0;, 3;1,3,2;; } MeshMaterialList { 1; 7; 0, 0, 0, 0, 0, 0, 0; Material { 0.800000;0.800000;0.800000;1.000000;; 39.100000; 0.300000;0.300000;0.300000;; 1.000000;1.000000;1.000000;; TextureFilename { "NULL.png"; } } } } } }