xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template TextureFilename { STRING filename; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame MESH_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 32; 6.000000;0.100000;5.200000;, 12.000000;0.100000;5.200000;, 12.000000;0.100000;2.200000;, 6.000000;0.100000;2.200000;, -3.000000;0.100000;-2.800000;, 3.000000;0.100000;-2.800000;, 3.000000;0.100000;-5.800000;, -3.000000;0.100000;-5.800000;, 22.500000;5.500000;28.400000;, 22.500000;4.000000;28.400000;, 16.500000;4.000000;28.400000;, 16.500000;5.500000;28.400000;, -12.000000;0.100000;5.200000;, -6.000000;0.100000;5.200000;, -6.000000;0.100000;2.200000;, -12.000000;0.100000;2.200000;, 2.500000;5.500000;28.400000;, 2.500000;4.000000;28.400000;, -3.500000;4.000000;28.400000;, -3.500000;5.500000;28.400000;, 12.500000;5.500000;28.400000;, 12.500000;4.000000;28.400000;, 6.500000;4.000000;28.400000;, 6.500000;5.500000;28.400000;, -17.500000;5.500000;28.400000;, -17.500000;4.000000;28.400000;, -23.500000;4.000000;28.400000;, -23.500000;5.500000;28.400000;, -7.500000;5.500000;28.400000;, -7.500000;4.000000;28.400000;, -13.500000;4.000000;28.400000;, -13.500000;5.500000;28.400000;; 16; 3;0,1,2;, 3;0,2,3;, 3;4,5,6;, 3;4,6,7;, 3;8,9,10;, 3;8,10,11;, 3;12,13,14;, 3;12,14,15;, 3;16,17,18;, 3;16,18,19;, 3;20,21,22;, 3;20,22,23;, 3;24,25,26;, 3;24,26,27;, 3;28,29,30;, 3;28,30,31;; MeshTextureCoords { 32; 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;; } MeshNormals { 32; 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 16; 3;0,1,2;, 3;0,2,3;, 3;4,5,6;, 3;4,6,7;, 3;8,9,10;, 3;8,10,11;, 3;12,13,14;, 3;12,14,15;, 3;16,17,18;, 3;16,18,19;, 3;20,21,22;, 3;20,22,23;, 3;24,25,26;, 3;24,26,27;, 3;28,29,30;, 3;28,30,31;; } MeshMaterialList { 8; 16; 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7; Material { 1.000000;1.000000;1.000000;0.500000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; //player 2 TextureFilename { "player2"; } } Material { 1.000000;1.000000;1.000000;0.500000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; //player 1 TextureFilename { "player1"; } } Material { 1.000000;1.000000;1.000000;0.5000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; //Player 4 TextureFilename { "player4"; } } Material { 1.000000;1.000000;1.000000;0.500000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; //Player 3 TextureFilename { "player3"; } } Material { 1.000000;1.000000;1.000000;0.5000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; //Player 6 TextureFilename { "player6"; } } Material { 1.000000;1.000000;1.000000;0.5000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; //Player 5 TextureFilename { "player5"; } } Material { 1.000000;1.000000;1.000000;0.5000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; //Player 8 TextureFilename { "player8"; } } Material { 1.000000;1.000000;1.000000;0.5000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; //Player 7 TextureFilename { "player7"; } } } } } }