Paingod's Passage
pain
ARCADE 4.10DEATH RACE
- Instances
- 255
- Cameras
- 18
- Start boxes
- 12
- Extent
- 624 × 7223
- Relief
- 162
241 of 255 placements are drawn; the rest carry no map art or stand alone off the course
pain
ARCADE 4.10DEATH RACE
241 of 255 placements are drawn; the rest carry no map art or stand alone off the course
blade
ARCADE 4.10DEATH RACEFOOTBALL
202 of 216 placements are drawn; the rest carry no map art or stand alone off the course
yip
ARCADE 4.10DEATH RACEFOOTBALL
113 of 127 placements are drawn; the rest carry no map art or stand alone off the course
otto
ARCADE 4.10DEATH RACEFOOTBALL
189 of 203 placements are drawn; the rest carry no map art or stand alone off the course
frstrm
ARCADE 4.10DEATH RACEFOOTBALL
311 of 325 placements are drawn; the rest carry no map art or stand alone off the course
wise
ARCADE 4.10DEATH RACEFOOTBALL
Same footprint and instance count as -- Wiserguy's --
118 of 133 placements are drawn; the rest carry no map art or stand alone off the course
burnt
ARCADE 4.10DEATH RACEFOOTBALL
239 of 251 placements are drawn; the rest carry no map art or stand alone off the course
brewers
ARCADE 4.10DEATH RACEFOOTBALL
594 of 607 placements are drawn; the rest carry no map art or stand alone off the course
lyzlane
ARCADE 4.10DEATH RACEFOOTBALL
93 of 105 placements are drawn; the rest carry no map art or stand alone off the course
headoff
ADDED 4.11DEATH RACE
250 of 264 placements are drawn; the rest carry no map art or stand alone off the course
headmf
ADDED 4.11FOOTBALL
262 of 274 placements are drawn; the rest carry no map art or stand alone off the course
tourdemars
COMMUNITYDEATH RACE
594 of 607 placements are drawn; the rest carry no map art or stand alone off the course
donut
COMMUNITYDEATH RACE
313 of 325 placements are drawn; the rest carry no map art or stand alone off the course
trough
COMMUNITYDEATH RACE
580 of 633 placements are drawn; the rest carry no map art or stand alone off the course
rpweekend2014
COMMUNITYDEATH RACE
678 of 695 placements are drawn; the rest carry no map art or stand alone off the course
wiserguys
COMMUNITYDEATH RACE
Same footprint and instance count as Wiseguy's Wake
117 of 133 placements are drawn; the rest carry no map art or stand alone off the course
demoderb
COMMUNITYDEATH RACE
437 of 455 placements are drawn; the rest carry no map art or stand alone off the course
arena
COMMUNITYDEATH RACE
678 of 695 placements are drawn; the rest carry no map art or stand alone off the course
No track matches that.
18 tracks: 9 shipped in the 4.10 arcade cabinets, 2 added
in 4.11, 7 built by the community afterwards. Drawing what the pod's map screen
draws turns out not to give a map. That screen follows
NavDisplay::DrawStatic, laying down each placement's
GaugeImage, and nearly every placement in every track is the same
piece: cn3, whose image is two 25×5 bars at x 19.5–44.5
and -44.5–-19.5. That is not a wall running along the route, it is a wall thrown
across it with a 39 unit gate in the middle, and the piece's collision solid says the
same. A few hundred of those is a row of ticks, not a course.
But the gate is the point: cn3's own origin sits in the
opening, so every placement marks somewhere the race passes through. Walk the gates in
the order the course visits them — nearest to nearest, starting from the end
furthest out, beginning a new line rather than reaching when the next gate is too far
— and the track draws itself. Walls stacked for height repeat the same opening
and count once. Placements standing alone more than 200 units from any other are
dropped: fourteen tracks park a single piece at (1200, 0, 0) well off the
course, and one stray placement stretches the frame to twelve times the width of the
track. A real branch keeps its neighbours and stays — Paingod's second canyon is
sixty pieces out at x = -400.
One track is drawn the other way. Chaining nearest neighbours across a regular grid invents a maze-like path out of nothing but the order the points happened to be visited in, and a plan has no business inventing a track layout. So each track is tested first: count how many neighbours a gate has within 1.6× the typical spacing. A corridor gives each gate the one ahead and the one behind; a floor of obstacles gives it four or more. Seventeen tracks score 1 or 2 and are drawn as a course. The large arena scores 8 on an exact 100 unit grid, so it keeps its wall blocks instead — and the small arena, which scores 2, really is the maze it looks like.
The console's nine pictures also check the other nine. Brewer's Bane is the one track with a shape distinctive enough to be wrong in an obvious way, and the reconstruction matches the picture turn for turn — long leg up one side to Score Zone 1, the corner, the run out to Score Zone 2, junction chambers spaced along it. It matched mirrored, which is how the projection came to be corrected: seen from above with +Z up the page the engine's +X runs to the left, and every plan here had been drawn the other way round. The tracks with no picture are now drawn the same way round as the tracks with one.
There is still no driving surface anywhere in the file: the track is walls and gates, never tarmac. Extent and relief are the span of the placed geometry in world units, so a long thin plan is a point-to-point canyon run — most of the arcade tracks are exactly that, a few hundred units wide and several thousand long — and a squat one is a circuit or an arena. Tracks marked NOT IN THE MENU exist in the resource file but the setup screen does not offer them.