#include "rp.h" #pragma hdrstop #include "rpcnsl.h" // see rpcnsl.h - the in-process console registers its intake here void (*gConsoleScoreSink)(int player_host_ID, int final_score) = NULL; //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoredMessage ~~~~~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoredMessage:: ConsolePlayerVTVScoredMessage(HostID player_host_ID): NetworkClient::Message( ConsolePlayerVTVScoredMessageID, sizeof(ConsolePlayerVTVScoredMessage) ) { playerHostID = player_host_ID; } //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVKilledMessage ~~~~~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVKilledMessage:: ConsolePlayerVTVKilledMessage( HostID player_host_ID, HostID killer_host_ID ): NetworkClient::Message( ConsolePlayerVTVKilledMessageID, sizeof(ConsolePlayerVTVKilledMessage) ) { playerHostID = player_host_ID; killerHostID = killer_host_ID; } //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVBoosterMessage ~~~~~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVBoosterMessage:: ConsolePlayerVTVBoosterMessage( HostID player_host_ID, int booster_on ): NetworkClient::Message( ConsolePlayerVTVBoosterMessageID, sizeof(ConsolePlayerVTVBoosterMessage) ) { playerHostID = player_host_ID; boosterOn = booster_on; } //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoreUpdateMessage:: ConsolePlayerVTVScoreUpdateMessage( HostID player_host_ID, int score ): NetworkClient::Message( ConsolePlayerVTVScoreUpdateMessageID, sizeof(ConsolePlayerVTVScoreUpdateMessage) ) { playerHostID = player_host_ID; playerScore = score; } //~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVDamagedMessage ~~~~~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVDamagedMessage:: ConsolePlayerVTVDamagedMessage( HostID player_host_ID, HostID damager_host_ID, int loss, int points_transfered ): NetworkClient::Message( ConsolePlayerVTVDamagedMessageID, sizeof(ConsolePlayerVTVDamagedMessage) ) { playerHostID = player_host_ID; damagerHostID = damager_host_ID; damageLoss = loss; pointsTransfered = points_transfered; } //==============================================================================