xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template TextureFilename { STRING filename; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame MESH_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 16; -5.000000;26.250000;2.530000;, -5.000000;26.250000;-2.530000;, -5.000000;-0.300000;-2.530000;, -5.000000;-0.300000;2.530000;, 5.000000;26.250000;2.530000;, 5.000000;-0.300000;2.530000;, 5.000000;26.250000;-2.530000;, 5.000000;-0.300000;-2.530000;, -5.000000;26.250000;5.000000;, -5.000000;30.000000;5.000000;, -5.000000;30.000000;-5.000000;, -5.000000;26.250000;-5.000000;, 5.000000;26.250000;-5.000000;, 5.000000;30.000000;-5.000000;, 5.000000;30.000000;5.000000;, 5.000000;26.250000;5.000000;; 16; 3;0,1,2;, 3;0,2,3;, 3;4,0,3;, 3;4,3,5;, 3;6,4,5;, 3;6,5,7;, 3;1,6,7;, 3;1,7,2;, 3;8,9,10;, 3;8,10,11;, 3;12,13,14;, 3;12,14,15;, 3;10,9,14;, 3;10,14,13;, 3;11,12,15;, 3;11,15,8;; MeshTextureCoords { 16; 0.355350;0.824083;, 0.498466;0.824083;, 0.498466;0.288514;, 0.355350;0.288514;, 0.638196;0.824083;, 0.638196;0.288514;, 0.781313;0.824083;, 0.781313;0.288514;, 0.602446;0.418621;, 0.648776;0.418624;, 0.648779;0.085291;, 0.602449;0.085287;, 0.912042;0.085287;, 0.958372;0.085291;, 0.958368;0.418624;, 0.912039;0.418621;; } MeshNormals { 16; -0.666667;0.000000;0.333333;, -0.333333;0.000000;-0.666667;, -0.666667;0.000000;-0.333333;, -0.333333;0.000000;0.666667;, 0.333333;0.000000;0.666667;, 0.666667;0.000000;0.333333;, 0.666667;0.000000;-0.333333;, 0.333333;0.000000;-0.666667;, -0.666667;-0.333333;0.000000;, -0.500000;0.500000;0.000000;, -0.500000;0.500000;0.000000;, -0.333333;-0.666667;0.000000;, 0.666667;-0.333333;0.000000;, 0.500000;0.500000;0.000000;, 0.500000;0.500000;0.000000;, 0.333333;-0.666667;0.000000;; 16; 3;0,1,2;, 3;0,2,3;, 3;4,0,3;, 3;4,3,5;, 3;6,4,5;, 3;6,5,7;, 3;1,6,7;, 3;1,7,2;, 3;8,9,10;, 3;8,10,11;, 3;12,13,14;, 3;12,14,15;, 3;10,9,14;, 3;10,14,13;, 3;11,12,15;, 3;11,15,8;; } MeshMaterialList { 2; 16; 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1; Material { 1.000000;1.000000;1.000000;1.000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "intE_tex.png"; } } Material { 0.918400;0.731145;0.678500;1.000000;; 1.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "intC_tex.png"; } } } } } }