Paingod's Passage
pain
ARCADE 4.10DEATH RACE
- Instances
- 255
- Cameras
- 18
- Start boxes
- 12
- Extent
- 624 × 7223
- Relief
- 162
241 of 255 placements are drawn; the rest carry no map art or stand alone off the course
pain
ARCADE 4.10DEATH RACE
241 of 255 placements are drawn; the rest carry no map art or stand alone off the course
blade
ARCADE 4.10DEATH RACEFOOTBALL
202 of 216 placements are drawn; the rest carry no map art or stand alone off the course
yip
ARCADE 4.10DEATH RACEFOOTBALL
113 of 127 placements are drawn; the rest carry no map art or stand alone off the course
otto
ARCADE 4.10DEATH RACEFOOTBALL
189 of 203 placements are drawn; the rest carry no map art or stand alone off the course
frstrm
ARCADE 4.10DEATH RACEFOOTBALL
311 of 325 placements are drawn; the rest carry no map art or stand alone off the course
wise
ARCADE 4.10DEATH RACEFOOTBALL
Same footprint and instance count as -- Wiserguy's --
118 of 133 placements are drawn; the rest carry no map art or stand alone off the course
burnt
ARCADE 4.10DEATH RACEFOOTBALL
239 of 251 placements are drawn; the rest carry no map art or stand alone off the course
brewers
ARCADE 4.10DEATH RACEFOOTBALL
594 of 607 placements are drawn; the rest carry no map art or stand alone off the course
lyzlane
ARCADE 4.10DEATH RACEFOOTBALL
93 of 105 placements are drawn; the rest carry no map art or stand alone off the course
headoff
ADDED 4.11DEATH RACE
250 of 264 placements are drawn; the rest carry no map art or stand alone off the course
headmf
ADDED 4.11FOOTBALL
262 of 274 placements are drawn; the rest carry no map art or stand alone off the course
tourdemars
COMMUNITYDEATH RACE
594 of 607 placements are drawn; the rest carry no map art or stand alone off the course
donut
COMMUNITYDEATH RACE
313 of 325 placements are drawn; the rest carry no map art or stand alone off the course
trough
COMMUNITYDEATH RACE
580 of 633 placements are drawn; the rest carry no map art or stand alone off the course
rpweekend2014
COMMUNITYDEATH RACE
678 of 695 placements are drawn; the rest carry no map art or stand alone off the course
wiserguys
COMMUNITYDEATH RACE
Same footprint and instance count as Wiseguy's Wake
117 of 133 placements are drawn; the rest carry no map art or stand alone off the course
demoderb
COMMUNITYDEATH RACE
437 of 455 placements are drawn; the rest carry no map art or stand alone off the course
arena
COMMUNITYDEATH RACE
678 of 695 placements are drawn; the rest carry no map art or stand alone off the course
No track matches that.
18 tracks: 9 shipped in the 4.10 arcade cabinets, 2 added
in 4.11, 7 built by the community afterwards. Each plan follows
NavDisplay::DrawStatic: for every placement in the map's instance
stream, look up that model's GaugeImage — a small set of outlines
in world units, the same ones the pod's map screen draws — and lay it down
rotated and positioned. A placement whose model has no gauge image is skipped here
exactly as the map screen skips it, which is why a card can say fewer placements
carry map art than the track contains.
Two things are drawn plainer than the pod draws them, so the plan reads
as an outline. Nearly every track is one model repeated — cn3, a
wall bar whose gauge image is two closed 25×5 rectangles. Five metres of wall
thickness is finer than the plan can resolve, so each bar is collapsed to the
centreline between its short edges: one stroke for one wall, instead of two parallel
lines and two end caps several hundred times over. Walls stacked to build height land
on each other seen from above, and are drawn once. Placements standing alone more than
200 units from any other are dropped — fourteen tracks park a single bar at
(1200, 0, 0) far off the course, and one stray placement stretches the frame
to twelve times the width of the track. A real branch keeps its neighbours and stays:
Paingod's second canyon is sixty bars out at x = -400.
So the walls are the canyon walls and the chambers are real chambers, but there is still no driving surface: the map draws what lines the route, never the tarmac. Extent and relief are the span of the drawn outlines in world units, so a long thin plan is a point-to-point run and a squat one a circuit or an arena. Tracks marked NOT IN THE MENU exist in the resource file but the setup screen does not offer them.