#pragma once #include "..\munga\style.h" //######################################################################## //############################ RPL4 Front End ############################ //######################################################################## // // The in-game race setup: shown when the game starts with no egg, no // network, and no mission-review mode. Presents the Death Race catalog // (track / vehicle / color / badge / time / weather / length + pilot // name), builds the mission egg locally - the same NotationFile text // TeslaConsole generated, including the pre-rendered plasma name // bitmaps - and hands its path back for the standard egg-load path. // // Returns True with egg_path_out filled when the player launches; // False if they close the window instead. // Logical RPL4FrontEnd_Run( HINSTANCE instance, HWND main_window, char *egg_path_out, int egg_path_size ); // The race length (seconds; 0 = endless) selected at the last // successful launch - the local console marshals the mission with it. int RPL4FrontEnd_LastMissionSeconds(); // [pilots]-order pilot names of the last launched race (owner first), // comma separated - labels for the network console's results intake. const char * RPL4FrontEnd_LastPilotNames(); // The between-races results screen: shows the last mission's final // scores (from the local console) with a CONTINUE button. Returns // immediately when there are no results (first boot). False only if // the player closed the window instead of continuing. Logical RPL4FrontEnd_ShowResults( HINSTANCE instance, HWND main_window );