xof 0303txt 0032 template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template TextureFilename { STRING filename; } Frame SCENE_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Frame MESH_ROOT { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 16; -15.000000;27.000000;-35.000000;, 15.000000;27.000000;-35.000000;, 15.000000;22.000000;-35.000000;, -15.000000;22.000000;-35.000000;, -15.000000;27.000000;-31.000000;, 15.000000;27.000000;-31.000000;, 15.000000;27.000000;-35.000000;, -15.000000;27.000000;-35.000000;, -15.000000;22.000000;-31.000000;, 15.000000;22.000000;-31.000000;, 15.000000;27.000000;-31.000000;, -15.000000;27.000000;-31.000000;, -15.000000;22.000000;-35.000000;, 15.000000;22.000000;-35.000000;, 15.000000;22.000000;-31.000000;, -15.000000;22.000000;-31.000000;; 8; 3;0,1,2;, 3;0,2,3;, 3;4,5,6;, 3;4,6,7;, 3;8,9,10;, 3;8,10,11;, 3;12,13,14;, 3;12,14,15;; MeshTextureCoords { 16; 1.744000;0.461787;, 1.744000;3.523050;, 2.254220;3.523050;, 2.254220;0.461787;, 1.732900;0.988705;, 1.732900;5.042810;, 2.273440;5.042810;, 2.273440;0.988705;, 2.254220;0.461787;, 2.254220;3.523050;, 1.744000;3.523050;, 1.744000;0.461787;, 2.273440;0.988705;, 2.273440;5.042810;, 1.732900;5.042810;, 1.732900;0.988705;; } MeshNormals { 16; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 8; 3;0,1,2;, 3;0,2,3;, 3;4,5,6;, 3;4,6,7;, 3;8,9,10;, 3;8,10,11;, 3;12,13,14;, 3;12,14,15;; } MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 0.657100;0.187357;0.150200;1.000000;; 39.100000; 0.300000;0.282473;0.300000;; 0.000000;0.000000;0.000000;; TextureFilename { "genA5_tex.png"; } } } } } }