Red Planet 4.12 · plans drawn from RPL4.RES

Every track,
seen from above

There are no track maps in the game's files, but the game draws one every race: the map screen renders the track from above. These plans are that same drawing, reconstructed outside the game — the same models, the same placements, the same palette, straight down. Nine tracks also have the picture the setup console showed, and those are here too.

18 / 18 TRACKS
Walls Score zones Drop zone and markers Offered for the death race Offered for football
Paingod's Passage as the map screen draws it
The map screen’s own drawing
The console’s picture — mirrored against the game

Paingod's Passage

pain

ARCADE 4.10DEATH RACE

Placements
255
Drawn
138
Cameras
18
Start boxes
12
Extent
503 × 7223

138 of 255 placements are drawn; the rest are models with no map art, which the map screen skips too

Blade's Edge as the map screen draws it
The map screen’s own drawing
The console’s picture — mirrored against the game

Blade's Edge

blade

ARCADE 4.10DEATH RACEFOOTBALL

Placements
216
Drawn
141
Cameras
21
Start boxes
7
Extent
78 × 6786

141 of 216 placements are drawn; the rest are models with no map art, which the map screen skips too

Yip's Yahoorama as the map screen draws it
The map screen’s own drawing
The console’s picture — mirrored against the game

Yip's Yahoorama

yip

ARCADE 4.10DEATH RACEFOOTBALL

Placements
127
Drawn
77
Cameras
20
Start boxes
17
Extent
115 × 5854

77 of 127 placements are drawn; the rest are models with no map art, which the map screen skips too

Berserker's Bahnzai as the map screen draws it
The map screen’s own drawing
The console’s picture — mirrored against the game

Berserker's Bahnzai

otto

ARCADE 4.10DEATH RACEFOOTBALL

Placements
203
Drawn
132
Cameras
24
Start boxes
16
Extent
119 × 5773

132 of 203 placements are drawn; the rest are models with no map art, which the map screen skips too

Firestorm's Fury as the map screen draws it
The map screen’s own drawing
The console’s picture — mirrored against the game

Firestorm's Fury

frstrm

ARCADE 4.10DEATH RACEFOOTBALL

Placements
325
Drawn
117
Cameras
20
Start boxes
15
Extent
80 × 5773

117 of 325 placements are drawn; the rest are models with no map art, which the map screen skips too

Wiseguy's Wake as the map screen draws it
The map screen’s own drawing
The console’s picture — mirrored against the game

Wiseguy's Wake

wise

ARCADE 4.10DEATH RACEFOOTBALL

Placements
133
Drawn
78
Cameras
16
Start boxes
9
Extent
80 × 5450

Same footprint and instance count as -- Wiserguy's --

78 of 133 placements are drawn; the rest are models with no map art, which the map screen skips too

Burnt Cookies as the map screen draws it
The map screen’s own drawing
The console’s picture — mirrored against the game

Burnt Cookies

burnt

ARCADE 4.10DEATH RACEFOOTBALL

Placements
251
Drawn
97
Cameras
17
Start boxes
3
Extent
90 × 5200

97 of 251 placements are drawn; the rest are models with no map art, which the map screen skips too

Brewer's Bane as the map screen draws it
The map screen’s own drawing
The console’s picture — mirrored against the game

Brewer's Bane

brewers

ARCADE 4.10DEATH RACEFOOTBALL

Placements
607
Drawn
201
Cameras
20
Start boxes
20
Extent
2875 × 4385

201 of 607 placements are drawn; the rest are models with no map art, which the map screen skips too

Lyz's Lane as the map screen draws it
The map screen’s own drawing
The console’s picture — mirrored against the game

Lyz's Lane

lyzlane

ARCADE 4.10DEATH RACEFOOTBALL

Placements
105
Drawn
82
Cameras
12
Start boxes
44
Extent
162 × 4170

82 of 105 placements are drawn; the rest are models with no map art, which the map screen skips too

Freezemoon's Freeway as the map screen draws it
The map screen’s own drawing

Freezemoon's Freeway

headoff

ADDED 4.11DEATH RACE

Placements
264
Drawn
87
Cameras
18
Start boxes
5
Extent
90 × 4800

87 of 264 placements are drawn; the rest are models with no map art, which the map screen skips too

Freezemoon's Freeway (Football) as the map screen draws it
The map screen’s own drawing

Freezemoon's Freeway (Football)

headmf

ADDED 4.11FOOTBALL

Placements
274
Drawn
83
Cameras
18
Start boxes
5
Extent
90 × 4800

83 of 274 placements are drawn; the rest are models with no map art, which the map screen skips too

-- Tour De Mars -- as the map screen draws it
The map screen’s own drawing

-- Tour De Mars --

tourdemars

COMMUNITYDEATH RACE

Placements
607
Drawn
351
Cameras
20
Start boxes
20
Extent
162 × 20338

351 of 607 placements are drawn; the rest are models with no map art, which the map screen skips too

-- Ares' Armpits -- as the map screen draws it
The map screen’s own drawing

-- Ares' Armpits --

trough

COMMUNITYDEATH RACE

Placements
633
Drawn
320
Cameras
16
Start boxes
9
Extent
260 × 6122

320 of 633 placements are drawn; the rest are models with no map art, which the map screen skips too

-- Zaxxis -- as the map screen draws it
The map screen’s own drawing

-- Zaxxis --

rpweekend2014

COMMUNITYDEATH RACE

Placements
695
Drawn
134
Cameras
40
Start boxes
3
Extent
108 × 5815

134 of 695 placements are drawn; the rest are models with no map art, which the map screen skips too

-- Wiserguy's -- as the map screen draws it
The map screen’s own drawing

-- Wiserguy's --

wiserguys

COMMUNITYDEATH RACE

Placements
133
Drawn
82
Cameras
16
Start boxes
9
Extent
80 × 5450

Same footprint and instance count as Wiseguy's Wake

82 of 133 placements are drawn; the rest are models with no map art, which the map screen skips too

-- Donut -- as the map screen draws it
The map screen’s own drawing

-- Donut --

donut

COMMUNITYDEATH RACE

Placements
325
Drawn
98
Cameras
20
Start boxes
15
Extent
2800 × 2800

98 of 325 placements are drawn; the rest are models with no map art, which the map screen skips too

-- Arena (Large) -- as the map screen draws it
The map screen’s own drawing

-- Arena (Large) --

demoderb

COMMUNITYDEATH RACE

Placements
455
Drawn
4
Cameras
17
Start boxes
3
Extent
1800 × 1800

4 of 455 placements are drawn; the rest are models with no map art, which the map screen skips too

-- Arena (Small) -- as the map screen draws it
The map screen’s own drawing

-- Arena (Small) --

arena

COMMUNITYDEATH RACE

Placements
695
Drawn
130
Cameras
17
Start boxes
3
Extent
1550 × 1500

130 of 695 placements are drawn; the rest are models with no map art, which the map screen skips too

18 tracks: 9 shipped in the 4.10 arcade cabinets, 2 added in 4.11, 7 built by the community afterwards. Each plan follows NavDisplay::DrawStatic: for every placement in the track's instance stream, look up that model's GaugeImage and lay it down rotated and positioned, at the LOD the engine would choose for this scale. Colours are palette indices resolved through secpal.pcc, the palette the pod's secondary port is configured with, on the display's own black — so the walls really are grey, the score zones really are amber, and nothing here is a styling choice.

A record is an Entity::MakeMessage (MUNGA/ENTITY3.h), read by InterestManager::LoadMapStream, and it carries its own length — most placements are 76 bytes but every track has eight of 140, two of 80 and one of 336. It names the model's Model List, whose GaugeImage is filed under the same model name, so the name is the join. Models with no gauge image — oao, snAwork, pz1 — are skipped here exactly as the map screen skips them, which is why a card can draw fewer placements than the track contains.

Seen from above the engine's +X runs right and +Z up: L4GaugeImagePrimitive::Draw plots (x, z) and the graphics view's origin is bottom left. The console's own pictures are mirrored against that — they are illustrations, not screenshots — so where a card shows both, the two are handed differently and each is right for what it is.

There is still no driving surface anywhere in the file: the track is walls, zones and markers, never tarmac. Extent is the span of the placements in world units, so a long thin plan is a point-to-point canyon run and a squat one a circuit or an arena. Tracks marked NOT IN THE MENU exist in the resource file but the setup screen does not offer them.