Virtual World Entertainment · Tesla pod · RP 4.12.3

Red Planet
Controls Map

Every input the pod answers to, on the gamepad and the keyboard. The keyboard is the pod's button board: the letter and number rows are the MFD banks laid out as they are printed on the panel, and flight moved to the number pad so the board stays free.

Generated from the default bindings.txt · all of it rebindable

Fly
Num 8 2 4 6stick · 7/9 pedals · 0 fires
Throttle
Shift / Ctrlwalks up or down, holds where you leave it
Reverse
Altthe throttle button on the pod stick
Abort
Alt + Qends your mission, score banked

Gamepad

An Xbox-compatible pad drives all five axes and the grip buttons. Hover or tap a control for its RIO address.

LT · left pedal RT · right pedal LB · panic RB · reverse thrust STICK joystick X/Y hat · look THRTL throttle (Y) Y X B A A · main trigger Y upper · X pinky · B middle unbound
Select a control Hover the diagram to read its binding.

Keyboard

Colour is the bank each key drives: green flies the pod, red is an MFD button bank, amber is a column beside the map. Dark keys are unbound and free to take.

flight & stick MFD button banks secondary / screen columns unbound
Select a key Hover a key to read what it drives.

ALT + Q aborts the mission on the spot — score banked, back to the menu or lobby. It is the only chord the engine listens for; the arrow keys are safe.

Where the keys live on the panel

Each MFD carries eight buttons: a four-wide top row and a four-wide row beneath it. The keyboard rows run left to right across the upper MFDs, then the lower pair — the same order your hand finds them in the pod.

1234
Upper Left0x2F – 0x2C
0x2B – 0x28
QWER
5678
Upper Middle0x27 – 0x24
0x23 – 0x20
TYUI
90-=
Upper Right0x37 – 0x34
0x33 – 0x30
OP[]
ASDF
Lower Left0x0F – 0x0C
0x0B – 0x08
ZXCV
F1F2F3F4F5F6
Map · radar Secondary 0x10 – 0x15
Screen 0x18 – 0x1D
F7F8F9F10F11F12
HJKL
Lower Right0x07 – 0x04
0x03 – 0x00
NM,.

G and B stay unbound on purpose: they are the physical gap between the lower clusters. Every button here is also a mouse target on screen — see The mouse below — and lights when the game commands its lamp.

The pod stick

What the gamepad stands in for. This is the cockpit's own TRIGGER STATUS readout — four buttons on the grip, drawn the way the upper-right MFD draws them. Hover one for its address and its stand-ins.

Trigger Status
The pod joystick as the cockpit draws it, with its four grip buttons circled
Grip buttons
Upper0x47Y
Main0x40A · Space · Num 0
Middle0x46B
Pinky0x45X
Throttle0x3FRB · Alt
Panic0x3DLB
Hat0x41–44D-pad · arrows
Config 1 · 20x37 · 0x36unbound — yours to map

The throttle button is reverse thrust; the hat looks around. Both live off the grip on the real stick.

Select a button Hover a circle on the grip.
Pod diagram: the stick pitches, rolls and yaws the VTV
Stick — attitude Pitch, roll and yaw. Left stick on the pad, Num 8 2 4 6 on the keyboard.
Pod diagram: the throttle drives the VTV forward and back
Throttle — travel Forward and reverse. Right stick Y on the pad, Shift / Ctrl on the keyboard; it holds where you leave it.

Both plates are the pod's own instruction art, lifted from the shipped gauge assets.

The mouse

The third input. Every button on every display is clickable and lights when the game commands its lamp — and each one reaches in under the glass beside it, so the picture is the press target. The lit strip at the edge is only the lamp.

press — top row press — bottom row
One MFD. Four buttons above the glass and four below, each 240px deep against a 480px pane — so the two banks meet in the middle and the whole face answers the mouse. Only 10px of each clears the edge to show its lamp.

Arranging the glass

The pod bolted its displays down at one size. On a desktop panel there is room to trade viewscreen for instrument, so all six are yours to size — and the radar to place. Set these in environ.ini beside the exe; they are read once at startup.

CENTERas the pod had it
LEFTbottom corner; the MFD slides inboard
RIGHTthe same, other side
MIDLEFThalfway up; leaves the bottom row alone
MIDRIGHThalfway up, right
environ.ini — display layout
L4MFDSCALEAll five MFDs, as a percentage of pod size. 25–200, default 100
L4MFDSCALE_xxAny one on its own — UL UC UR LL LR. Unset inherits the line above.
L4RADARSCALEThe radar alone. It already sits at 1.35× the MFDs.
L4RADARPOSCENTER · LEFT · RIGHT · MIDLEFT · MIDRIGHT

Ask for too much and the layout wins. Panes are clamped against their actual neighbours and shrink evenly, so nothing overlaps and nothing comes out stretched. Scale the MFDs beside the radar and it is the radar that gives way — halfway up a side it has one above and one below, and it grows from the middle both ways.

Filling the screen

The cockpit fits itself to whatever window it gets and keeps 16:9, so a wide panel letterboxes rather than stretching. Launch with -fitstart-fullscreen.bat — and it goes borderless over the whole monitor and picks the render size to land on the viewscreen 1:1, instead of you guessing at -res.

Rebinding

bindings.txt sits beside the exe, written with the full default layout on first run. Change a line, restart. Delete the file to restore these defaults — worth doing after an update, since an existing file is never overwritten.

# grammar
key <name>      button <addr> [toggle]
key <name>      axis <axis> deflect <n>
key <name>      axis <axis> rate <n>
pad <button>    button <addr> [toggle]
padaxis <src>   axis <axis> [invert]
                    [deadzone <d>] [rate <n>]

# deflect springs back, rate sticks where
# you leave it (that is the throttle)
# examples
key J        button 0x40      # trigger on J too
pad X        button 0x40      # trigger on X

key NumPadAdd      axis Throttle rate 0.75
key NumPadSubtract axis Throttle rate -0.75

# drop 'invert' to flip the stick
padaxis LeftStickX axis JoystickX deadzone 0.2
Reference — axes, address space, key names
AxesThrottle · LeftPedal · RightPedal · JoystickX · JoystickY
Buttons0x00 – 0x47
Keypads0x50 – 0x6F — unbound by default; the game never reads them
Key namesA–Z · D0–D9 · F1–F12 · NumPad0–9 · Up Down Left Right · Space · Return · Shift · Ctrl · Alt · OemMinus · Oemplus · Oemcomma · OemPeriod
PadA B X Y · DPadUp/Down/Left/Right · Start · Back · LeftShoulder · RightShoulder · LeftThumb · RightThumb
Pad axesLeftStickX/Y · RightStickX/Y · LeftTrigger · RightTrigger