Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
221 lines
5.9 KiB
C++
221 lines
5.9 KiB
C++
#ifndef dpl_vpx_h
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#define dpl_vpx_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define VPX 1
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#include <dpl/vpx/dpl_priv.h>
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extern void
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dpl_SetDeferredDeletes ( int32 d );
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extern void
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dpl_SetTextureScroll ( dpl_TEXTURE *t, float u, float v, float du, float dv );
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extern void
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dpl_SetGeomScaleFactor ( float32 geomscale );
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extern void
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dpl_SetDCSTraversal ( dpl_DCS *d, int32 trav );
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extern void dpl_SetDCSXAxis ( dpl_DCS *d, float32 sin, float32 cos );
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extern void dpl_SetDCSYAxis ( dpl_DCS *d, float32 sin, float32 cos );
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extern void dpl_SetDCSZAxis ( dpl_DCS *d, float32 sin, float32 cos );
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extern void
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dpl_SetDCSQuaternion ( dpl_DCS *d, float32 *quaternion_stuff, float32 *xlate );
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extern void
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dpl_FlushDCSArticulations ( dpl_DCS **d );
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extern void
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dpl_SetObjectAdditiveLODs ( dpl_OBJECT *o );
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extern void
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dpl_SetMaterialDitherZ ( dpl_MATERIAL *m, float32 dither );
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extern void
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dpl_install_sfx ( int32 sfx_code,
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dpl_TEXTURE *t,
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int32 bang_type,
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float frag_size,
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float frag_velocity,
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float vertical_bias,
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float switch_off,
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float cook_r,
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float cook_g,
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float cook_b,
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float variance,
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float gravity,
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float cool,
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float opacity_cool,
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int32 fragments,
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int32 iterations,
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int32 immunity );
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extern void
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dpl_SetMaterialFogImmunity ( dpl_MATERIAL *m, int32 immunity );
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extern void dpl_SetDCSExplodeGeo ( dpl_DCS *d, int32 on );
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extern void dpl_SetDCSIgnoreGeo ( dpl_DCS *d, int32 on );
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extern void dpl_SetDCSInheritLmodel ( dpl_DCS *d, int32 on );
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extern void dpl_SetDCSForceEvalLmodel ( dpl_DCS *d, int32 on );
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extern void dpl_Damagize ( dpl_GEOGROUP *, dpl_MATERIAL *);
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extern void dpl_UnDamagize ( dpl_GEOGROUP * );
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extern void dpl_Punchize ( dpl_GEOGROUP * );
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extern void dpl_Geometrize ( dpl_GEOMETRY *, int32 triangle_code );
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extern dpl_INSTANCE *
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dpl_RapidSectPixel ( float32 xp, float32 yp,
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float32 radius,
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uint32 mask,
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float32 *xi, float32 *yi, float32 *zi,
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dpl_DCS **d, dpl_GEOGROUP **gg, dpl_GEOMETRY ** g);
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extern void
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dpl_RandomTable ( char *table );
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extern int32 *
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dpl_TouchNode ( int32 *list, void *n );
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extern int32
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dpl_FlushNodes ( int32 *list );
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extern void
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dpl_SetMinRetraces ( int32 retraces );
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extern void
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dpl_KillEffectAtDCS ( dpl_DCS *dcs );
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void
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dpl_KillParticlefxRange ( int32 min, int32 max );
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extern void
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dpl_RedrawScene ( void );
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extern void
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dpl_PutAppSpecific ( void *node, void *app_specific );
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extern void*
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dpl_GetAppSpecific ( void *node );
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extern void
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dpl_MorphObject ( dpl_OBJECT *dest,
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dpl_OBJECT *start,
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dpl_OBJECT *end,
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float32 alpha,
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int32 morph_mode );
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extern void
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dpl_MorphGeometry ( dpl_GEOMETRY *dest,
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dpl_GEOMETRY *start,
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dpl_GEOMETRY *end,
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float32 alpha,
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int32 morph_mode );
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extern void
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dpl_MorphMaterial ( dpl_MATERIAL *dest,
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dpl_MATERIAL *start,
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dpl_MATERIAL *end,
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float32 alpha,
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int32 morph_mode );
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extern void
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dpl_TimedMorphObject ( dpl_OBJECT *dest,
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dpl_OBJECT *start,
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dpl_OBJECT *end,
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float32 time,
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int32 morph_mode,
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float32 a,
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float32 b,
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float32 c,
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float32 d );
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extern void
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dpl_TimedMorphMaterial ( dpl_MATERIAL *dest,
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dpl_MATERIAL *start,
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dpl_MATERIAL *end,
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float32 time,
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int32 morph_mode,
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float32 a,
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float32 b,
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float32 c,
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float32 d );
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extern void dpl_SFXTexels2D ( dpl_TEXMAP *tm,
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uint32 *texels );
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extern void dpl_FakeTextureSize ( dpl_TEXTURE *t, int32 delta_size, int32 delta_offs );
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extern void dpl_SetDCSLightingMask ( dpl_DCS *d, int32 mask );
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extern int32 dpl_GetDCSLightingMask ( dpl_DCS *d );
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extern void dpl_SetLightLightingMask ( dpl_LIGHT *d, int32 mask );
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extern int32 dpl_GetLightLightingMask ( dpl_LIGHT *d );
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extern void dpl_SetDCSNearField ( dpl_DCS *d, int32 on );
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extern int32
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dpl_FreeMemory ( void );
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extern int
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dpl_bslReplace ( char8 *name, dpl_TEXTURE *tex );
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extern void
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dpl_tgaReplace(char8 *file, dpl_TEXTURE *tex );
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extern void
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dpl_DisableSyncOnCreate ( void );
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extern void
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dpl_EnableSyncOnCreate ( void );
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extern void
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dpl_SetDCSBound(dpl_DCS *d, float *minimax );
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extern float32
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dpl_GetDCSBound(dpl_DCS *d );
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extern void
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dpl_PerfStats ( void );
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extern void
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dpl_SetLodStress ( float32 s );
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extern
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void dpl_SetGeogroupDrawLast(dpl_GEOGROUP *gg, int32 last_on);
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extern
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int32 dpl_GetGeogroupDrawLast(dpl_GEOGROUP * gg);
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extern
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void dpl_GetObjectBounds( dpl_OBJECT *o, float32 *b );
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int32
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dpl_GetGeometryNumConnections(dpl_GEOMETRY *g );
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void
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dpl_GetGeometryConnections ( dpl_GEOMETRY *g,
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int32 *v,
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int32 offset,
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int32 n );
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extern void
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dpl_SetGeometryShadowVolume ( dpl_GEOMETRY *g );
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extern void
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dpl_SetGeometryLightVolume ( dpl_GEOMETRY *g, int imm );
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extern void
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dpl_CleanupGeogroup ( dpl_GEOGROUP *gg, int renorm_facets );
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extern void
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dpl_ReInit(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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