Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
25 lines
422 B
C++
25 lines
422 B
C++
#ifndef dpl_mem_h
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#define dpl_mem_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void *dpl_malloc ( int n_bytes );
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extern void *dpl_calloc ( size_t n, size_t size );
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extern void dpl_free ( void *ptr );
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extern void dpl_free_all ( void );
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extern void dpl_tracemem ( void );
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#ifndef dpl_mem_c
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#define free dpl_free
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#define malloc dpl_malloc
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#define calloc dpl_calloc
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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