Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
/*
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* PROJECT:
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* SUBSYSTEM:
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* MODULE:
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*
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* FILE: $RCSfile: ds.h,v $
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* REVISION: $Revision: 1.6 $
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* Date: $Date: 1995/05/18 09:39:38 $
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* Author: $Author: jeff $
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* RCS Ident: $Id: ds.h,v 1.6 1995/05/18 09:39:38 jeff beta $
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*
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* FUNCTION:
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*
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* Copyright (c) 1994 Division Ltd.
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*
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* All Rights Reserved.
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*
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* This Document may not, in whole or in part, be copied,
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* photocopied, reproduced, translated, or reduced to any
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* electronic medium or machine readable form without prior
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* written consent from Division Ltd.
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*/
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#ifndef _DS_H
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#define _DS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct
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{
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char *string;
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}DStringTraverseInfo;
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extern void dsVersion(FILE *fp);
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char *dStringFromOptions (char *string, int *size, char *name, ...);
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char *dStringFirstString (char *string, DStringTraverseInfo *info);
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char *dStringNextOption (char *option, DStringTraverseInfo *info);
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#define DS_END_OF_OPTIONS '\0'
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#ifdef __cplusplus
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}
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#endif
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#endif /*_DS_H */
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