Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

21 lines
1.0 KiB
C++

#pragma once
#include "..\munga\tool.h"
//##########################################################################
//############################ RPTool ################################
//##########################################################################
class RPTool : public ApplicationTool
{
protected:
Logical CreateMakeMessage(const char* class_name, Entity::MakeMessage *creation_message, NotationFile *model_file, const ResourceDirectories *directories);
void CreateModelResource(ModelData &model_resources, const char *model_class, ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories);
ResourceDescription::ResourceID CreateControlMappingStream(const char *model_class, const char *mapping_name, NotationFile *mapping_file, ResourceFile *resource_file, const char *model_name, NotationFile *model_file, const ResourceDirectories *directories, PlatformTool *current_tool);
public:
RPTool(PlatformTool *platform) : ApplicationTool(platform) {}
};