Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
30 lines
880 B
C++
30 lines
880 B
C++
#pragma once
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#include "..\munga_l4\l4app.h"
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//##########################################################################
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//###################### RP4L4Application ############################
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//##########################################################################
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class RPL4Application : public L4Application
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{
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public:
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RPL4Application(HINSTANCE hInstance, HWND hWnd, ResourceFile *resource_file, ClassID class_ID=L4ApplicationClassID, SharedData &shared_data=DefaultData);
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~RPL4Application();
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private:
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Registry* MakeRegistry();
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VideoRenderer* MakeVideoRenderer();
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AudioRenderer* MakeAudioRenderer();
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GaugeRenderer* MakeGaugeRenderer(int *secondaryIndex, int *aux1Index, int *aux2Index);
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ModeManager* MakeModeManager();
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Mission* MakeMission(NotationFile *notation_file, ResourceFile *resources);
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Entity* MakeViewpointEntity(Entity__MakeMessage *);
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};
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