Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.
Contents (assets/RP411/):
- AUDIO/ (~97 MB) 223 .wav + audio config/res
- VIDEO/ (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
.pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/ (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
oalinst.exe (OpenAL redist installer), sleep.exe
Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
video/audio/gauge paths), launch args, and per-directory asset inventory.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
295 lines
6.3 KiB
Plaintext
295 lines
6.3 KiB
Plaintext
xof 0303txt 0032
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template Frame {
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<3d82ab46-62da-11cf-ab39-0020af71e433>
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[...]
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}
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template Matrix4x4 {
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<f6f23f45-7686-11cf-8f52-0040333594a3>
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array FLOAT matrix[16];
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}
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template FrameTransformMatrix {
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<f6f23f41-7686-11cf-8f52-0040333594a3>
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Matrix4x4 frameMatrix;
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}
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template Vector {
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<3d82ab5e-62da-11cf-ab39-0020af71e433>
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FLOAT x;
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FLOAT y;
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FLOAT z;
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}
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template MeshFace {
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<3d82ab5f-62da-11cf-ab39-0020af71e433>
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DWORD nFaceVertexIndices;
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array DWORD faceVertexIndices[nFaceVertexIndices];
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}
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template Mesh {
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<3d82ab44-62da-11cf-ab39-0020af71e433>
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DWORD nVertices;
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array Vector vertices[nVertices];
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DWORD nFaces;
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array MeshFace faces[nFaces];
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[...]
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}
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template Coords2d {
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<f6f23f44-7686-11cf-8f52-0040333594a3>
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FLOAT u;
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FLOAT v;
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}
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template MeshTextureCoords {
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<f6f23f40-7686-11cf-8f52-0040333594a3>
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DWORD nTextureCoords;
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array Coords2d textureCoords[nTextureCoords];
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}
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template MeshNormals {
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<f6f23f43-7686-11cf-8f52-0040333594a3>
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DWORD nNormals;
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array Vector normals[nNormals];
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DWORD nFaceNormals;
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array MeshFace faceNormals[nFaceNormals];
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}
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template ColorRGBA {
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<35ff44e0-6c7c-11cf-8f52-0040333594a3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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FLOAT alpha;
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}
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template ColorRGB {
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<d3e16e81-7835-11cf-8f52-0040333594a3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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}
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template Material {
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<3d82ab4d-62da-11cf-ab39-0020af71e433>
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ColorRGBA faceColor;
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FLOAT power;
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ColorRGB specularColor;
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ColorRGB emissiveColor;
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[...]
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}
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template MeshMaterialList {
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<f6f23f42-7686-11cf-8f52-0040333594a3>
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DWORD nMaterials;
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DWORD nFaceIndexes;
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array DWORD faceIndexes[nFaceIndexes];
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[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
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}
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template TextureFilename {
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<a42790e1-7810-11cf-8f52-0040333594a3>
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STRING filename;
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}
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Frame SCENE_ROOT {
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FrameTransformMatrix {
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1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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}
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Frame MESH_ROOT {
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FrameTransformMatrix {
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1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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}
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Mesh {
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30;
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0.738700;0.000000;-0.279400;,
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0.127400;0.000000;0.779400;,
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-0.127400;0.000000;0.779400;,
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-0.738700;0.000000;-0.279400;,
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-0.611300;0.000000;-0.500000;,
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0.611300;0.000000;-0.500000;,
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0.611300;0.000000;-0.500000;,
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-0.611300;0.000000;-0.500000;,
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0.000000;0.300000;-0.150000;,
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0.133000;0.300000;0.075000;,
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0.127400;0.000000;0.779400;,
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0.738700;0.000000;-0.279400;,
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-0.133000;0.300000;0.075000;,
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-0.738700;0.000000;-0.279400;,
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-0.127400;0.000000;0.779400;,
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0.000000;0.300000;-0.150000;,
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-0.133000;0.300000;0.075000;,
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0.133000;0.300000;0.075000;,
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0.133000;0.300000;0.075000;,
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0.738700;0.000000;-0.279400;,
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0.611300;0.000000;-0.500000;,
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0.000000;0.300000;-0.150000;,
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0.127400;0.000000;0.779400;,
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0.133000;0.300000;0.075000;,
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-0.133000;0.300000;0.075000;,
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-0.127400;0.000000;0.779400;,
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-0.611300;0.000000;-0.500000;,
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-0.738700;0.000000;-0.279400;,
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-0.133000;0.300000;0.075000;,
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0.000000;0.300000;-0.150000;;
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14;
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3;0,1,2;,
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3;0,2,3;,
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3;0,3,4;,
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3;0,4,5;,
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3;6,7,8;,
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3;9,10,11;,
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3;12,13,14;,
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3;15,16,17;,
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3;18,19,20;,
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3;18,20,21;,
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3;22,23,24;,
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3;22,24,25;,
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3;26,27,28;,
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3;26,28,29;;
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MeshTextureCoords {
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30;
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1.477775;0.793480;,
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1.085610;1.472731;,
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0.922220;1.472731;,
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0.530050;0.793480;,
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0.611750;0.651980;,
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1.396081;0.651980;,
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2.034240;0.043359;,
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0.979183;0.043359;,
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1.506714;0.345384;,
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0.621494;0.539543;,
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0.616608;1.147410;,
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1.144140;0.233701;,
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1.391934;0.539543;,
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0.869289;0.233702;,
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1.396820;1.147410;,
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-431602080.000000;-431602080.000000;,
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-431602080.000000;-431602080.000000;,
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-431602080.000000;-431602080.000000;,
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0.645752;2.019320;,
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1.729530;1.385111;,
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1.501650;0.990409;,
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0.407738;1.616704;,
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0.635620;2.279820;,
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0.645752;1.019320;,
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0.169724;1.019320;,
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0.179856;2.279820;,
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0.313822;0.990409;,
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0.085940;1.385114;,
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1.169724;2.019320;,
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1.407738;1.616704;;
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}
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MeshNormals {
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30;
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;0.759257;-0.650791;,
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0.000000;0.759257;-0.650791;,
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0.000000;0.759257;-0.650791;,
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0.566067;0.756807;0.326820;,
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0.566067;0.756807;0.326820;,
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0.566067;0.756807;0.326820;,
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-0.566067;0.756807;0.326820;,
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-0.566067;0.756807;0.326820;,
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-0.566067;0.756807;0.326820;,
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0.000000;1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
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0.338869;0.919761;-0.197995;,
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0.340400;0.919501;-0.196586;,
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0.338869;0.919761;-0.197995;,
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0.337338;0.920022;-0.199405;,
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0.000000;0.920034;0.391837;,
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0.000000;0.920034;0.391837;,
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0.000000;0.920034;0.391837;,
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0.000000;0.920034;0.391837;,
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-0.338869;0.919761;-0.197995;,
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-0.340400;0.919501;-0.196586;,
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-0.338869;0.919761;-0.197995;,
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-0.337339;0.920022;-0.199405;;
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14;
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3;0,1,2;,
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3;0,2,3;,
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3;0,3,4;,
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3;0,4,5;,
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3;6,7,8;,
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3;9,10,11;,
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3;12,13,14;,
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3;15,16,17;,
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3;18,19,20;,
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3;18,20,21;,
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3;22,23,24;,
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3;22,24,25;,
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3;26,27,28;,
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3;26,28,29;;
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}
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MeshMaterialList {
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3;
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14;
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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1,
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2,
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2,
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2,
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2,
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2,
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2;
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Material {
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0.247800;0.266229;0.248600;1.000000;;
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1.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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TextureFilename {
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"genA1_tex.png";
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}
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}
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Material {
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1.000000;0.000000;0.000000;1.000000;;
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1.000000;
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0.000000;0.000000;0.000000;;
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0.900000;0.000000;0.000000;;
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TextureFilename {
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"NULL.png";
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}
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}
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Material {
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0.714300;0.413313;0.177900;1.000000;;
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1.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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TextureFilename {
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"genC2_tex.png";
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}
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}
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}
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}
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}
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} |