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CydandClaude Opus 4.8 3b8b729ecb Add complete game working copy under assets/ (runtime data + binaries)
Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.

Contents (assets/RP411/):
- AUDIO/  (~97 MB) 223 .wav + audio config/res
- VIDEO/  (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
          .pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/  (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
  RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
  oalinst.exe (OpenAL redist installer), sleep.exe

Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
  keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
  video/audio/gauge paths), launch args, and per-directory asset inventory.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:11:47 -05:00

248 lines
5.1 KiB
Plaintext

xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
20;
-50.000000;40.000000;50.000000;,
-50.000000;0.000000;50.000000;,
-50.000000;0.000000;-50.000000;,
-50.000000;40.000000;-50.000000;,
50.000000;40.000000;-50.000000;,
50.000000;0.000000;-50.000000;,
50.000000;0.000000;50.000000;,
50.000000;40.000000;50.000000;,
-50.000000;40.000000;-50.000000;,
-50.000000;0.000000;-50.000000;,
50.000000;0.000000;-50.000000;,
50.000000;40.000000;-50.000000;,
50.000000;40.000000;50.000000;,
50.000000;0.000000;50.000000;,
-50.000000;0.000000;50.000000;,
-50.000000;40.000000;50.000000;,
50.000000;0.000000;50.000000;,
-50.000000;0.000000;50.000000;,
50.000000;40.000000;50.000000;,
-50.000000;40.000000;50.000000;;
12;
3;0,1,2;,
3;0,2,3;,
3;4,5,6;,
3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;,
3;16,5,2;,
3;16,2,17;,
3;4,18,19;,
3;4,19,3;;
MeshTextureCoords {
20;
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
0.000000;0.000000;;
}
MeshNormals {
20;
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.500000;0.500000;0.000000;,
0.500000;-0.500000;0.000000;,
-0.500000;-0.500000;0.000000;,
-0.500000;0.500000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;;
12;
3;0,1,2;,
3;0,2,3;,
3;4,5,6;,
3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;,
3;16,5,2;,
3;16,2,17;,
3;4,18,19;,
3;4,19,3;;
}
MeshMaterialList {
2;
12;
0,
0,
0,
0,
0,
0,
0,
0,
1,
1,
1,
1;
Material {
0.485700;0.338314;0.420200;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"intG_tex.png";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"intE_tex.png";
}
}
}
}
}
}