Files
RP412/MUNGA/LINE.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

34 lines
752 B
C++

#pragma once
#include "ray.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Line3D ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Line : public Ray
{
public:
Scalar length;
Line() {}
Line(const Ray &ray, Scalar length) : Ray(ray), length(length) {}
Line(const Point3D &start, const UnitVector &direction, Scalar length) : Ray(start,direction), length(length) {}
void FindEnd(Point3D *result)
{
Check(this);
Check_Pointer(result);
Ray::Project(length, result);
}
//
// Assignment operators
//
Line& operator=(const Vector3D &vector);
Line& operator=(const Point3D &point);
//
// Ray intersection functions
//
Scalar DistanceTo(const Plane &plane, Scalar *product) const;
Scalar DistanceTo(const Sphere &sphere, Scalar *penetration) const;
};