Files
RP412/MUNGA_L4/L4GAUTUL.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

100 lines
2.4 KiB
C++

#include "mungal4.h"
#pragma hdrstop
#include "l4gauima.h"
#include "..\munga\gaugalrm.h"
#include "l4tool.h"
ResourceDescription::ResourceID
L4Tool::CreateModelGaugeImageStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
)
{
return
L4GaugeImage::CreateL4GaugeImageStream(
resource_file,
model_name,
model_file,
directories
);
}
ResourceDescription::ResourceID
L4Tool::CreateModelGaugeMissionReviewStreamResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories */*directories*/
)
{
Check(resource_file);
Check_Pointer(model_name);
Check(model_file);
//Check_Pointer(directories);
ResourceDescription::ResourceID
res_id = ResourceDescription::NullResourceID;
//----------------------------------------------------------------------
// Check to see if the model has a mission review page
//----------------------------------------------------------------------
const char
*pixelmap_name;
if (
model_file->GetEntry(
"gaugeMissionReview",
"pixelmap",
&pixelmap_name
)
)
{
//-------------------------------------------------------------
// Create a dynamic memory stream, write out the data
//-------------------------------------------------------------
DynamicMemoryStream
*stream = new DynamicMemoryStream();
Check(stream);
Register_Object(stream);
int
length = strlen(pixelmap_name);
MemoryStream_Write(stream, &length);
for( ; length>0; --length, ++pixelmap_name)
{
MemoryStream_Write(stream, (char *) pixelmap_name);
}
//-------------------------------------------------------------
// Create the resource description, assign an ID
//-------------------------------------------------------------
ResourceDescription
*res_desc_stream =
resource_file->ResourceFile::AddResourceMemoryStream(
model_name,
ResourceDescription::GaugeMissionReviewStreamResourceType,
1,
ResourceDescription::Preload,
stream
);
Check(res_desc_stream);
res_id = res_desc_stream->resourceID;
Check(stream);
Unregister_Object(stream);
delete stream;
std::cout << "GaugeMissionReview res_id = " << res_id << "\n";
}
//-------------------------------------------------------------
// Return the new ResourceID
//-------------------------------------------------------------
Check_Fpu();
return res_id;
}