Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
151 lines
3.4 KiB
C++
151 lines
3.4 KiB
C++
#pragma once
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#include "..\munga\gaugrend.h"
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#include "l4vb16.h"
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#include "l4plasma.h"
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#include "l4gauima.h"
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#include "l4wrhous.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L4GaugeRenderer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class L4GaugeRenderer:
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public GaugeRenderer
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{
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public:
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//--------------------------------------------------------------------
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// Construction, Destruction, Testing
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//--------------------------------------------------------------------
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L4GaugeRenderer(bool windowed, int *secondaryIndex, int *aux1Gauge, int *aux2Gauge);
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~L4GaugeRenderer();
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void
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LocalEmergencyShutdown();
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Logical
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TestInstance() const;
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//--------------------------------------------------------------------
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// Profiling support
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//--------------------------------------------------------------------
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protected:
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Scalar
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GetCurrentFramePercentage();
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//--------------------------------------------------------------------
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// GraphicsPort methods
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//--------------------------------------------------------------------
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public:
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void
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BuildGraphicsPort(
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int port_number,
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const char *name,
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int rotation,
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int bitAllocation,
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SVGA16::PaletteID palette_ID,
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L4GraphicsPort::ChannelEnableID enable_ID,
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Palette8 *palette
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);
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void
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RemapGraphicsPort(
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int port_number,
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SVGA16::PaletteID palette_ID,
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L4GraphicsPort::ChannelEnableID enable_ID,
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Palette8 *palette
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);
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void
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BuildExternalGraphicsPort(
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int port_number,
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const char *name,
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int bitAllocation
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);
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//
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//--------------------------------------------------------------------
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// 'palette ramping'
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//--------------------------------------------------------------------
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//
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void
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FadeToWhite(Scalar number_of_seconds);
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void
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FadeToNormal(Scalar number_of_seconds);
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//
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//--------------------------------------------------------------------
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// Accessors
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//--------------------------------------------------------------------
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//
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GraphicsDisplay
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*GetExternalDisplay()
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{
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Check(this);
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return externalDisplay;
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}
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//
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//--------------------------------------------------------------------
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// Configuration
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//--------------------------------------------------------------------
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//
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void
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ConfigureForModel(
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const char *configuration_name,
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Entity *entity
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);
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//
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//--------------------------------------------------------------------
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// ExecuteImplementation
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//--------------------------------------------------------------------
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//
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protected:
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void
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ExecuteForeground();
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Logical
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ExecuteBackgroundDisplayUpdate();
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void
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LoadMissionImplementation(
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Mission *mission
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);
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virtual void
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NotifyOfNewInterestingEntity(Entity *entity);
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virtual void
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NotifyOfBecomingUninterestingEntity(Entity *entity);
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void
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ShutdownImplementation();
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void
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SuspendImplementation();
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void
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ResumeImplementation();
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//
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//--------------------------------------------------------------------
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// Video effects
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//--------------------------------------------------------------------
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//
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public:
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void
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SpecialEffect(VideoEffectType type, Scalar duration);
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protected:
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void
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ProcessVideoEffects();
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//
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//--------------------------------------------------------------------
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// Protected data
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//--------------------------------------------------------------------
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//
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protected:
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Logical
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palettesAreActive;
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GraphicsDisplay
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*graphicsDisplay,
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*externalDisplay;
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Logical
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scrambleVideoFlag;
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Time
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scrambleVideoTimeout;
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};
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