Files
RP412/MUNGA/AUDENT.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

73 lines
2.0 KiB
C++

#pragma once
#include "explode.h"
#include "segment.h"
#include "slot.h"
//##########################################################################
//########################## AudioEntity #############################
//##########################################################################
class AudioEntity__MakeMessage;
class AudioEntity : public Explosion
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public types
//
public:
typedef AudioEntity__MakeMessage MakeMessage;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
AudioEntity(MakeMessage *creation_message, SharedData &shared_data = DefaultData);
~AudioEntity();
static AudioEntity* Make(MakeMessage *creation_message);
Logical TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void (AudioEntity::*Performance)(Scalar time_slice);
void SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void AudioEntitySimulation(Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private Data
//
private:
SlotOf<Entity*> parentEntitySocket;
EntitySegment *parentEntitySegment;
};
//##########################################################################
//#################### AudioEntity__MakeMessage ######################
//##########################################################################
class AudioEntity__MakeMessage : public Explosion::MakeMessage
{
public:
AudioEntity__MakeMessage(ResourceDescription::ResourceID resource_ID, Entity *parent_entity, EntitySegment *parent_entity_segment);
EntityID parentEntityID;
EntitySegment *parentEntitySegment;
};