Files
RP412/MUNGA/RNDORGN.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

97 lines
2.9 KiB
C++

#pragma once
#include "intorgn.h"
#include "schain.h"
//##########################################################################
//####################### RendererOrigin #############################
//##########################################################################
class Renderer;
class Entity;
class RendererOrigin : public InterestOrigin
{
friend class RendererOrigin__InterestingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public types
//
public:
typedef RendererOrigin__InterestingEntityIterator InterestingEntityIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor, Destructor, and Testing
//
public:
RendererOrigin(Renderer *renderer, Entity *entity, InterestType interest_type, InterestDepth depth_calibration);
~RendererOrigin();
Logical TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Interest Manager support
//
private:
void AddInterestingEntity(Entity *interesting_entity);
void RemoveUninterestingEntity(Entity *uninteresting_entity);
void RemoveUninterestingEntities();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Private data
//
private:
Renderer* renderer;
SChainOf<Entity*> interestingEntitySocket;
};
//~~~~~~~~~~~~~~~~~ RendererOrigin__InterestingEntityIterator ~~~~~~~~~~~~~~
class RendererOrigin__InterestingEntityIterator : public SChainIteratorOf<Entity*>
{
public:
RendererOrigin__InterestingEntityIterator(RendererOrigin *renderer_origin);
~RendererOrigin__InterestingEntityIterator();
};
#if 0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RendererOrigin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//--------------------------------------------------------------------
// RendererOrigin
//
// Represent a renderers origin of interest.
//--------------------------------------------------------------------
//
class RendererOrigin : public InterestOrigin
{
public:
//
//--------------------------------------------------------------------
// Constructor, Destructor, and Testing
//--------------------------------------------------------------------
//
RendererOrigin(const EntityID &entity_ID, InterestType interest_type, InterestDepth depth_calibration, Renderer *renderer);
~RendererOrigin();
Logical TestInstance() const;
//
//--------------------------------------------------------------------
// Interest Manager support
//--------------------------------------------------------------------
//
void AddInterestingEntity(Entity *interesting_entity);
void RemoveUninterestingEntity(Entity *uninteresting_entity);
void RemoveUninterestingEntities();
protected:
//
//--------------------------------------------------------------------
// Protected data
//--------------------------------------------------------------------
//
SlotOf<Renderer*> rendererSocket;
};
#endif