Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#include "rpl4.h"
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#pragma hdrstop
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#include "rpl4mode.h"
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#if defined(DEBUG)
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# define Test_Tell(n) DEBUG_STREAM << n
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#else
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# define Test_Tell(n)
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#endif
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struct ModeLookup
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{
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const char *name;
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ModeMask modeMask;
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};
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static ModeLookup mode_lookup[] =
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{
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{"ModeNonConfig", RPL4ModeManager::ModeNonConfig},
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{"ModeConfigReady", RPL4ModeManager::ModeConfigReady},
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{"ModeConfigOn", RPL4ModeManager::ModeConfigOn},
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{"ModePreset1", RPL4ModeManager::ModePreset1},
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{"ModePreset2", RPL4ModeManager::ModePreset2},
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{"ModePreset3", RPL4ModeManager::ModePreset3},
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{"ModePreset4", RPL4ModeManager::ModePreset4},
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{"ModePreset5", RPL4ModeManager::ModePreset5},
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{"ModePreset6", RPL4ModeManager::ModePreset6},
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{"ModeBasic", RPL4ModeManager::ModeBasic},
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{"ModeStandard", RPL4ModeManager::ModeStandard},
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{"ModeIntercom", RPL4ModeManager::ModeIntercom},
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{"ModeConfiguring", RPL4ModeManager::ModeConfiguring},
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{ NULL, (ModeMask)0}
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};
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Logical RPL4ModeManager::ModeStringLookup(const char *name, ModeMask *returned_value)
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{
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Check(this);
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Check_Pointer(name);
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Check_Pointer(returned_value);
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//----------------------------------------
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// Search table for match
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//----------------------------------------
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ModeLookup *lookup;
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for(lookup=mode_lookup; lookup->name!=NULL; ++lookup)
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{
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if (stricmp(name, lookup->name) == 0)
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{
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*returned_value = lookup->modeMask;
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Check_Fpu();
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return True;
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}
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}
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//----------------------------------------
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// Not found here, check next level down.
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//----------------------------------------
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Check_Fpu();
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return ModeManager::ModeStringLookup(name, returned_value);
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}
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