Carries the worldwide lobby-search filter for cross-region internet testing (the only change since 4.12.1 besides the README rewrite). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
490 lines
15 KiB
C++
490 lines
15 KiB
C++
////===========================================================================//
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//// File: rp4lbe4.cc //
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//// Project: MUNGA Brick: Red Planet LBE Application //
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//// Contents: //
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////---------------------------------------------------------------------------//
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//// Date Who Modification //
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//// -------- --- ---------------------------------------------------------- //
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//// //
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////---------------------------------------------------------------------------//
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//// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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//// All Rights reserved worldwide //
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//// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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////===========================================================================//
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//
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#define WIN32_LEAN_AND_MEAN
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#define _WIN32_WINNT 0x0500
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#define WINVER 0x0500
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#include <tchar.h>
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#include "rpl4.h"
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#pragma hdrstop
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#include "rpl4pb.h"
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#include "rpl4fe.h"
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#include "rpl4console.h"
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#include "rpl4lobby.h"
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#include "..\munga_l4\l4steamtransport.h"
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#include "..\munga_l4\l4splr.h"
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#include "rpl4ver.h"
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#include "..\munga\resver.h"
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#include "..\munga\resource.h"
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// added for game status drawing support
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#include "..\munga\player.h"
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#include "..\munga\mission.h"
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#include "..\munga_l4\l4ctrl.h"
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// end add
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#include <DbgHelp.h>
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#include <strsafe.h>
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#include <direct.h>
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#include <shellapi.h>
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#define SPOOL_SIZE 0x600000
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//#define SCREEN_WIDTH 1024
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//#define SCREEN_HEIGHT 768
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Byte version[3] = {MAJOR_DATA_VERSION, RELEASE_VERSION, MINOR_DATA_VERSION};
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char* names[] = {"InitializingState",
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"WaitingForEgg",
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"LoadingMission",
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"WaitingForLaunch",
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"LaunchingMission",
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"RunningMission",
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"EndingMission",
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"StoppingMission",
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"SuspendingMission",
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"ResumingMission",
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"AbortingMission",
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"CreatingMission",
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"ApplicationStateCount"};
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//##########################################################################
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//################## RP4L4Application Globals ########################
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//##########################################################################
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extern const char* const ProgName;
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const char* const ProgName = "rpl4";
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Application *rpl4App;
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HWND hWnd;
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//
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// Unhandled-exception minidump: rpl4crash.dmp lands beside the exe so
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// a crash on a test machine hands back a stack. dbghelp loads lazily -
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// no link-time dependency.
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//
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static LONG WINAPI RPL4CrashDumpFilter(EXCEPTION_POINTERS *exception)
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{
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HMODULE dbghelp = LoadLibraryA("dbghelp.dll");
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if (dbghelp != NULL)
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{
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typedef BOOL (WINAPI *MiniDumpWriteDumpFn)(
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HANDLE, DWORD, HANDLE, MINIDUMP_TYPE,
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PMINIDUMP_EXCEPTION_INFORMATION,
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PMINIDUMP_USER_STREAM_INFORMATION,
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PMINIDUMP_CALLBACK_INFORMATION);
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MiniDumpWriteDumpFn write_dump =
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(MiniDumpWriteDumpFn) GetProcAddress(dbghelp, "MiniDumpWriteDump");
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if (write_dump != NULL)
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{
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HANDLE file = CreateFileA("rpl4crash.dmp", GENERIC_WRITE, 0,
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NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (file != INVALID_HANDLE_VALUE)
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{
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MINIDUMP_EXCEPTION_INFORMATION dump_info;
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dump_info.ThreadId = GetCurrentThreadId();
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dump_info.ExceptionPointers = exception;
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dump_info.ClientPointers = FALSE;
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write_dump(GetCurrentProcess(), GetCurrentProcessId(), file,
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MiniDumpNormal, &dump_info, NULL, NULL);
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CloseHandle(file);
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}
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}
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}
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return EXCEPTION_CONTINUE_SEARCH;
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}
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_CLOSE:
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DestroyWindow(hWnd);
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return 0;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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case WM_SYSCOMMAND:
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// Alt is a flight control (reverse thrust) - releasing it must
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// not pop the window menu and steal keyboard focus
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if ((wParam & 0xFFF0) == SC_KEYMENU)
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{
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return 0;
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}
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break;
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}
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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char filename[50];
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strcpy_s(filename, 50, "rpl4.log");
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std::ofstream logfile;
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logfile.open(filename);
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std::cout.rdbuf(logfile.rdbuf());
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SetUnhandledExceptionFilter(RPL4CrashDumpFilter);
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// load up our environment variables
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//controls
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if(getenv("L4CONTROLS") == NULL)
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putenv("L4CONTROLS=KEYBOARD");
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if(getenv("DPLARG") == NULL)
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putenv("DPLARG=1");
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if(getenv("L4DPLCFG") == NULL)
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putenv("L4DPLCFG=RPDPL.INI");
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if(getenv("MULTISAMPLE") == NULL)
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putenv("MULTISAMPLE=0");
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if(getenv("TARGETFPS") == NULL)
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putenv("TARGETFPS=60");
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if(getenv("MAXPARTICLES") == NULL)
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putenv("MAXPARTICLES=8192");
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FILE *file;
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char line[1024];
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if (fopen_s(&file, "environ.ini", "r") == 0)
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{
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while (!feof(file))
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{
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if (fgets(line, sizeof(line), file))
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{
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for (int i = strlen(line); i >= 0; i--)
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if (line[i] == '\n' || line[i] == '\r')
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line[i] = 0;
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// the file is self-documenting: skip comments, blanks,
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// and anything that is not KEY=VALUE
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char *setting = line;
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while (*setting == ' ' || *setting == '\t')
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++setting;
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if (*setting == '\0' || *setting == '#' || *setting == ';' ||
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strchr(setting, '=') == NULL)
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continue;
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putenv(setting);
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}
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}
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fclose(file);
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}
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DEBUG_STREAM << "Red Planet 4.12.2" << std::endl << std::flush;
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DEBUG_STREAM << "L4CONTROLS=" << getenv("L4CONTROLS") << std::endl << std::flush;
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#ifdef RP412_STEAM
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//
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// RP412STEAM=1 (environ.ini or a Steam launch) swaps the wire to
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// ISteamNetworkingSockets. Failure logs the reason and the game
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// carries on over TCP - dev boxes without Steam are unaffected.
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//
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{
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const char *steam_switch = getenv("RP412STEAM");
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if (steam_switch != NULL && atoi(steam_switch) != 0)
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{
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SteamNetTransport_Install();
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}
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}
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#endif
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// GetProcessAffinityMask(GetCurrentProcess(),
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DWORD_PTR res = SetThreadAffinityMask(GetCurrentThread(), (DWORD_PTR)1);
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if (res == 0)
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{
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DWORD err = GetLastError();
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DEBUG_STREAM << "Could not set thread affinity. Err Code = " << err << std::endl << std::flush;
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}
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//
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//----------------------------------------------------------------------
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// Parse command line for an egg notation file name
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//----------------------------------------------------------------------
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//
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int argc;
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LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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Logical run_application = RPL4Application::ParseCommandLine(argc, argv);
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if (!run_application)
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{
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return 1;
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}
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else
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{
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Start_Registering();
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}
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//
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//-------------------------------------------------------------------------
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// Create our window. This is only temporary because this will move after
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// the graphics are moved over.
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//-------------------------------------------------------------------------
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//
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WNDCLASS wc;
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if (!hPrevInstance)
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{
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC) WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon((HINSTANCE) NULL, IDI_APPLICATION);
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wc.hCursor = LoadCursor((HINSTANCE) NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszMenuName = NULL;
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wc.lpszClassName = L"MainWndClass";
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if (!RegisterClass(&wc))
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return FALSE;
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}
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DWORD wsStyle = WS_OVERLAPPED | WS_SYSMENU;
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if (L4Application::GetFullscreen())
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wsStyle = WS_POPUP;
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hWnd = CreateWindowEx(0, L"MainWndClass", L"RPL4", WS_OVERLAPPEDWINDOW, 0, 0, L4Application::GetScreenWidth(), L4Application::GetScreenHeight(), (HWND)NULL, (HMENU)NULL, hInstance, (LPVOID)NULL);
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if (!hWnd)
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return FALSE;
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ShowWindow(hWnd, nShowCmd);
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#if !_DEBUG
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// Arcade pods have no mouse - but desktop/windowed play needs the
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// cursor for the on-screen cockpit buttons, so hide it only when
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// running fullscreen.
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if (L4Application::GetFullscreen())
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{
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ShowCursor(FALSE);
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}
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#endif
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//
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//-------------------------------------------------------------------------
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// Front-end mode: started without an egg, a network, or mission review.
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// The race loop below keeps everything in ONE process - setup screen,
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// mission, teardown, and back to the setup screen - with the local
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// console marshaling each race. (-egg / -net / -mr run a single pass,
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// exactly as before.)
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//-------------------------------------------------------------------------
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//
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Logical front_end_mode =
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L4Application::GetMissionReviewMode() == 0 &&
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L4Application::GetNetworkCommonFlatAddress() == 0 &&
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!L4Application::GetEggNotationFileName(); // no egg on the command line
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int last_launch_mode = FELaunchSingle;
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for (;;)
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{
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if (front_end_mode)
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{
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if (!IsWindow(hWnd))
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{
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break; // the cockpit window is gone (closed mid-race)
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}
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// drain any WM_QUIT left over from the previous mission's
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// teardown so it cannot instantly close the setup screen
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MSG leftover;
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while (PeekMessage(&leftover, NULL, WM_QUIT, WM_QUIT, PM_REMOVE))
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{
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}
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// lobby races: the owner publishes the score sheet, members
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// pull it - the same results screen shows on every machine
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RPL4Lobby_PushRaceResults();
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RPL4Lobby_PullRaceResults();
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// last race's final scores first (no-op on first boot)
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if (!RPL4FrontEnd_ShowResults(hInstance, hWnd))
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{
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break;
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}
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static char frontend_egg[MAX_PATH];
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if (!RPL4FrontEnd_Run(hInstance, hWnd, frontend_egg, sizeof(frontend_egg)))
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{
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break; // player closed the menu without launching
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}
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last_launch_mode = RPL4FrontEnd_LastLaunchMode();
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Exit_Code = 0;
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if (last_launch_mode == FELaunchMember)
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{
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//
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// Lobby member: enter the race as a network pod. The
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// owner's console connects over the wire, feeds the egg,
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// and marshals us - no local egg, no local console. If
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// the owner leaves mid-race the mission ends (a race
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// with no console never stops on its own).
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//
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L4Application::SetNetworkCommonFlatAddress(1501);
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gConsoleLossEndsMission = True;
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}
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else
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{
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gConsoleLossEndsMission = False;
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L4Application::SetEggNotationFileName(frontend_egg);
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// Front-end games are marshaled by the in-process console:
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// it ends the race when the selected time expires.
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// (Hand-fed -egg runs stay unmarshaled - the developer
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// shortcut.)
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//
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// RP412HOSTPODS turns the launch into a hosted network
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// race: this pod switches to network mode (it meshes like
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// any pod) and the console also marshals the listed member
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// pods over the wire. The Steam lobby primes the same path.
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const char *host_pods = getenv("RP412HOSTPODS");
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if (host_pods != NULL && host_pods[0] != '\0')
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{
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int host_port = 1501;
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const char *port_override = getenv("RP412HOSTPORT");
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if (port_override != NULL && atoi(port_override) > 0)
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{
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host_port = atoi(port_override);
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}
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L4Application::SetNetworkCommonFlatAddress(host_port);
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if (!RPL4LocalConsole_InstallNetworkRace(
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RPL4FrontEnd_LastMissionSeconds(), frontend_egg,
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host_pods, RPL4FrontEnd_LastPilotNames()))
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{
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DEBUG_STREAM << "Network race setup failed - back to the menu\n" << std::flush;
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L4Application::SetNetworkCommonFlatAddress(0);
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continue;
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}
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}
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else
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{
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L4Application::SetNetworkCommonFlatAddress(0);
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RPL4LocalConsole_Install(RPL4FrontEnd_LastMissionSeconds());
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}
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}
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}
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//
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//-------------------------------------------------------------------------
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// Open the resource file. The brace will help correct the scoping problem
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// of destruction the resource file
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//-------------------------------------------------------------------------
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//
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{
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StreamableResourceFile resources("rpl4.res", version);
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Check(&resources);
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//
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//----------------------------------------------
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// Create and initialize the application manager
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//----------------------------------------------
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//
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ApplicationManager* app_manager;
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Application *new_app;
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int review_mode = RPL4Application::GetMissionReviewMode();
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if (review_mode > 0)
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{
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MissionReviewApplicationManager *spool_mgr = new MissionReviewApplicationManager(hInstance, hWnd, atoi(getenv("TARGETFPS")), (review_mode == 2) ? 1 : 2, SPOOL_SIZE);
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app_manager = spool_mgr;
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Register_Object(app_manager);
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//
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//-------------------------------------------------------------------
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// Create and initialize the playback application if there is a spool
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// file
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//-------------------------------------------------------------------
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//
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#if 1
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CString spoolFileName = L4Application::GetSpoolFileName();
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if (!spoolFileName)
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spoolFileName = "last.spl";
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SpoolFile *spool = spool_mgr->GetStoredSpoolFile(spoolFileName);
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if (spool)
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{
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new_app = new RPL4PlaybackApplication(hInstance, hWnd, &resources, spool);
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} else
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{
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new_app = new RPL4IdleApplication(hInstance, hWnd, &resources);
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}
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Register_Object(new_app);
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app_manager->StartApplication(new_app);
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#else
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new_app = new RPL4PlaybackApplication(hInstance, hWnd, &resources, NULL);
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Register_Object(new_app);
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app_manager->StartApplication(new_app);
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#endif
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//
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//------------------------------------
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// Initialize the spooling application
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//------------------------------------
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//
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if (review_mode == 1)
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{
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new_app = new L4SpoolingApplication(hInstance, hWnd, &resources, RPL4);
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Register_Object(new_app);
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app_manager->StartApplication(new_app);
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}
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}
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else
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{
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app_manager = new ApplicationManager(hInstance, hWnd, atoi(getenv("TARGETFPS")));
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Register_Object(app_manager);
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//
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//--------------------------------------
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// Create and initialize the application
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//--------------------------------------
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//
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Application *new_app = new RPL4Application(hInstance, hWnd, &resources);
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rpl4App = new_app;
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Register_Object(new_app);
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SetCursorPos(1680 / 2, 1050 / 2);
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app_manager->StartApplication(new_app);
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}
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//
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//--------------------------
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// Run missions till we done
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//--------------------------
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//
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app_manager->RunMissions();
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rpl4App = NULL;
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Unregister_Object(app_manager);
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delete app_manager;
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}
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//
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//-------------------------------------------------------------------------
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// Single-binary race loop: if the local console ended this mission
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// (or we raced as a lobby member under the owner's console), go
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// back to the setup screen / lobby room for the next one; anything
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// else (user quit, -egg / -net / -mr single pass) falls out.
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//-------------------------------------------------------------------------
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//
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if (!front_end_mode ||
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(last_launch_mode != FELaunchMember && !RPL4LocalConsole_MissionCompleted()))
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{
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break;
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}
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}
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#if !_DEBUG
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// symmetric with the fullscreen-only hide at startup
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if (L4Application::GetFullscreen())
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{
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ShowCursor(TRUE);
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}
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#endif
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Stop_Registering();
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return Exit_Code;
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}
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